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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Nongshim RedForce

NS · Pacific · VCT 2026 Stage 2
Team record
7–4
Series
19–13
Maps
54%
Rounds · 677 rounds
54%
Attack · 354 attack rounds
54%
Defense · 323 defense rounds
Nongshim RedForce scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension NS GE Gap Reading Sample
Fewer wins by defuse 35% 43% -8 Not settled 173 defence round wins
Opening kills spread 26% 32% -5 Not settled 29 maps
Top fragger takes less 21% 22% -1 Same 29 maps
Kills spread evenly 20.1 20.2 -0.1 Same 29 maps
Lower headshot % 27% 28% -1 Same 29 maps
More assists per 100 kills 40.5 35.9 +4.5 Not settled 29 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NS 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Kills spread evenly
EDward Gaming different 0 of 6 2 of 6 —
FUT Esports same 2 of 6 2 of 6 Fewer wins by defuse · Kills spread evenly
G2 Esports different 4 of 6 1 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated
Global Esports same 3 of 6 0 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
JD Gaming same 2 of 6 1 of 6 More assists per 100 kills · Kills spread evenly
Karmine Corp different 1 of 6 3 of 6 Opening kills spread
LOUD different 2 of 6 1 of 6 Lower headshot % · More assists per 100 kills
NRG different 4 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Top fragger takes more · Kills spread evenly
Paper Rex different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
T1 same 3 of 6 1 of 6 More wins by defuse · More assists per 100 kills · Top fragger takes less
Team Liquid same 2 of 6 3 of 6 More wins by defuse · Kills concentrated
Team Vitality same 4 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO same 2 of 6 3 of 6 Fewer wins by defuse · Fewer assists per 100 kills
Xi Lai Gaming same 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes less

NS vs GE — head to head

2 of 3 series · 6 of 11 maps · last met 2026-09-06

Stats in these games

Round win rate 227 rounds too close to call on this sample 53% 47%
Attack round win rate too close to call on this sample 52%114 attack rounds 45%113 attack rounds
Defense round win rate too close to call on this sample 55%113 defense rounds 48%114 defense rounds
Pistol win rate 22 pistols too close to call on this sample 64% 36%
NS GE
Estimate ranges
Round win rate-6 to +19 pts Attack round win rate-6 to +19 pts Defense round win rate-6 to +19 pts Pistol win rate-14 to +61 pts

Maps played

Ascent 6–13 2026-07-25 · GE pick Breeze 13–7 2026-07-25 · NS pick Sunset 13–7 2026-07-25 · decider Haven 13–7 2026-09-04 · NS pick Ascent 12–14 2026-09-04 · GE pick Abyss 13–6 2026-09-04 · decider Sunset 13–11 2026-09-06 · NS pick Split 13–2 2026-09-06 · GE pick Abyss 10–13 2026-09-06 · NS pick Lotus 5–13 2026-09-06 · GE pick Haven 10–13 2026-09-06 · decider

Repeated veto choices in this matchup

GE banned Lotus in 2 of 3 series against NS
GE picked Ascent in 2 of 3 series against NS
NS banned Summit in 3 of 3 series against GE

Pressure points

Differences supported by the teams' full samples.
Repeats its role mix structure +35 pts
NS 69% 32 maps GE 33% 29 maps
← Changes its role mixRepeats its role mix →
gap +13 to +57 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Uses the usual role mix structure -27 pts
NS 19% 32 maps GE 46% 29 maps
← Uses the usual role mixUses unusual role mixes →
gap -53 to -2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players keep one agent structure +18 pts
NS 57% 32 maps GE 39% 29 maps
← Players change agentsPlayers keep one agent →
gap +6 to +30 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Repeats its role mixgap +13 to +57Uses the usual role mixgap -53 to -2Players keep one agentgap +6 to +30

One dimension at a time

Compare a stat across all sixteen teams.

Larger agent pool distinct agents fielded, resampled to a common exposure

Separates teams; a stable read.

Global Esports 18.4 29 maps
Paper Rex 18.0 18 maps
Team Vitality 16.8 19 maps
TYLOO 16.5 30 maps
JD Gaming 16.4 34 maps
T1 16.0 28 maps
G2 Esports 16.0 30 maps
Xi Lai Gaming 15.7 24 maps
EDward Gaming 15.3 22 maps
LOUD 15.1 31 maps
Nongshim RedForce 14.4 32 maps
FUT Esports 14.4 27 maps
Team Liquid 14.1 27 maps
NRG 14.0 22 maps
Karmine Corp 11.4 21 maps
100 Thieves 10.8 21 maps
Bars run from the field low (10.8) to high (18.4); rows are ordered by value.