All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | NS | PRX | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 35% | 41% | -6 | Not settled | 109 defence round wins |
| Opening kills spread | 26% | 28% | -1 | Same | 18 maps |
| Top fragger takes less | 21% | 22% | -0 | Same | 18 maps |
| Kills spread evenly | 20.1 | 20.1 | -0.0 | Same | 18 maps |
| Lower headshot % | 27% | 30% | -3 | Different | 18 maps |
| More assists per 100 kills | 40.5 | 36.3 | +4.1 | Not settled | 18 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against NS 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 3 of 6 | 1 of 6 | More wins by defuse · Fewer assists per 100 kills · Kills spread evenly |
| EDward Gaming | different | 0 of 6 | 2 of 6 | — |
| FUT Esports | same | 2 of 6 | 2 of 6 | Fewer wins by defuse · Kills spread evenly |
| G2 Esports | different | 4 of 6 | 1 of 6 | Fewer assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated |
| Global Esports | same | 3 of 6 | 0 of 6 | Lower headshot % · Top fragger takes less · Kills spread evenly |
| JD Gaming | same | 2 of 6 | 1 of 6 | More assists per 100 kills · Kills spread evenly |
| Karmine Corp | different | 1 of 6 | 3 of 6 | Opening kills spread |
| LOUD | different | 2 of 6 | 1 of 6 | Lower headshot % · More assists per 100 kills |
| NRG | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · Higher headshot % · Top fragger takes more · Kills spread evenly |
| Paper Rex | different | 3 of 6 | 1 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| T1 | same | 3 of 6 | 1 of 6 | More wins by defuse · More assists per 100 kills · Top fragger takes less |
| Team Liquid | same | 2 of 6 | 3 of 6 | More wins by defuse · Kills concentrated |
| Team Vitality | same | 4 of 6 | 1 of 6 | More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills spread evenly |
| TYLOO | same | 2 of 6 | 3 of 6 | Fewer wins by defuse · Fewer assists per 100 kills |
| Xi Lai Gaming | same | 3 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills spread · Top fragger takes less |
NS vs PRX — head to head
1 of 1 series · 2 of 2 maps · last met 2026-08-26Stats in these games
Round win rate
43 rounds
too close to call on this sample
60%
40%
Attack round win rate
too close to call on this sample
62%24 attack rounds
42%19 attack rounds
Defense round win rate
too close to call on this sample
58%19 defense rounds
38%24 defense rounds
Pistol win rate
pistols
too close to call on this sample
1 of 4
3 of 4
NS
PRX
Estimate ranges
Round win rate-9 to +47 pts
Attack round win rate-9 to +45 pts
Defense round win rate-9 to +45 pts
Pistol win rate-91 to +40 pts
Maps played
Abyss
13–7
2026-08-26 · NS pick
Split
13–10
2026-08-26 · PRX pick
Repeated veto choices in this matchup
Only one series played. No repeated veto choices.
Pressure points
Differences supported by the teams' full samples.
Lower headshot %
texture
-3 pts
← Lower headshot %Higher headshot % →
gap -6 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Lower headshot %gap -6 to -1 pts
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Opening kills concentrated % of team first-kills taken by its top entry
Separates teams; a stable read.
TYLOO
39%
30 maps
100 Thieves
38%
21 maps
EDward Gaming
37%
22 maps
FUT Esports
35%
27 maps
Team Liquid
34%
27 maps
T1
34%
28 maps
LOUD
34%
31 maps
JD Gaming
33%
34 maps
NRG
32%
22 maps
Global Esports
32%
29 maps
Karmine Corp
30%
21 maps
Team Vitality
30%
19 maps
Xi Lai Gaming
28%
24 maps
G2 Esports
28%
30 maps
Paper Rex
28%
18 maps
Nongshim RedForce
26%
32 maps
Bars run from the field low (26.4%) to high (39.3%); rows are ordered by value.