playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

Nongshim RedForce

NS · Pacific · VCT 2026 Stage 2
Team record
7–4
Series
19–13
Maps
54%
Rounds · 677 rounds
54%
Attack · 354 attack rounds
54%
Defense · 323 defense rounds
Nongshim RedForce scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension NS T1 Gap Reading Sample
More wins by defuse 35% 33% +2 Same 153 defence round wins
Opening kills spread 26% 34% -8 Not settled 28 maps
Top fragger takes less 21% 22% -1 Same 28 maps
Kills concentrated 20.1 18.8 +1.3 Different 28 maps
Higher headshot % 27% 26% +1 Not settled 27 maps
More assists per 100 kills 40.5 40.0 +0.5 Same 27 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NS 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Kills spread evenly
EDward Gaming different 0 of 6 2 of 6 —
FUT Esports same 2 of 6 2 of 6 Fewer wins by defuse · Kills spread evenly
G2 Esports different 4 of 6 1 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated
Global Esports same 3 of 6 0 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
JD Gaming same 2 of 6 1 of 6 More assists per 100 kills · Kills spread evenly
Karmine Corp different 1 of 6 3 of 6 Opening kills spread
LOUD different 2 of 6 1 of 6 Lower headshot % · More assists per 100 kills
NRG different 4 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Top fragger takes more · Kills spread evenly
Paper Rex different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
T1 same 3 of 6 1 of 6 More wins by defuse · More assists per 100 kills · Top fragger takes less
Team Liquid same 2 of 6 3 of 6 More wins by defuse · Kills concentrated
Team Vitality same 4 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO same 2 of 6 3 of 6 Fewer wins by defuse · Fewer assists per 100 kills
Xi Lai Gaming same 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes less

NS vs T1 — head to head

1 of 1 series · 2 of 2 maps · last met 2026-08-21

Stats in these games

Round win rate 41 rounds too close to call on this sample 63% 37%
Attack round win rate too close to call on this sample 71%17 attack rounds 42%24 attack rounds
Defense round win rate too close to call on this sample 58%24 defense rounds 29%17 defense rounds
Pistol win rate pistols too close to call on this sample 2 of 4 2 of 4
NS T1
Estimate ranges
Round win rate-4 to +53 pts Attack round win rate-2 to +53 pts Defense round win rate-2 to +53 pts Pistol win rate-70 to +70 pts

Maps played

Ascent 13–5 2026-08-21 · T1 pick Haven 13–10 2026-08-21 · NS pick

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Opening kills spread openers -8 pts
NS 26% 32 maps T1 34% 28 maps
← Opening kills spreadOpening kills concentrated →
gap -15 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Kills concentrated texture +1.3
NS 20.1 32 maps T1 18.8 28 maps
← Kills spread evenlyKills concentrated →
gap +0.6 to +1.9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Opening kills spreadgap -15 to -0 ptsKills concentratedgap +0.6 to +1.9

One dimension at a time

Compare a stat across all sixteen teams.

Wins opening duels share of opening duels won

Varies more by map than by team.

Karmine Corp 57% 454 opening duels
TYLOO 56% 576 opening duels
Xi Lai Gaming 54% 391 opening duels
100 Thieves 53% 448 opening duels
T1 53% 576 opening duels
Team Vitality 52% 412 opening duels
NRG 52% 451 opening duels
FUT Esports 52% 580 opening duels
LOUD 51% 648 opening duels
Team Liquid 50% 559 opening duels
Global Esports 50% 624 opening duels
G2 Esports 50% 642 opening duels
Paper Rex 50% 415 opening duels
Nongshim RedForce 49% 677 opening duels
EDward Gaming 47% 385 opening duels
JD Gaming 46% 660 opening duels
Bars run from the field low (46.4%) to high (57.3%); rows are ordered by value.