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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Nongshim RedForce

NS · Pacific · VCT 2026 Stage 2
Team record
7–4
Series
19–13
Maps
54%
Rounds · 677 rounds
54%
Attack · 354 attack rounds
54%
Defense · 323 defense rounds
Nongshim RedForce scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension NS TL Gap Reading Sample
More wins by defuse 35% 32% +3 Same 170 defence round wins
Opening kills spread 26% 34% -8 Different 27 maps
Top fragger takes less 21% 24% -3 Different 27 maps
Kills concentrated 20.1 20.0 +0.0 Same 27 maps
Lower headshot % 27% 30% -2 Different 27 maps
More assists per 100 kills 40.5 37.4 +3.1 Not settled 27 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NS 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Kills spread evenly
EDward Gaming different 0 of 6 2 of 6 —
FUT Esports same 2 of 6 2 of 6 Fewer wins by defuse · Kills spread evenly
G2 Esports different 4 of 6 1 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated
Global Esports same 3 of 6 0 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
JD Gaming same 2 of 6 1 of 6 More assists per 100 kills · Kills spread evenly
Karmine Corp different 1 of 6 3 of 6 Opening kills spread
LOUD different 2 of 6 1 of 6 Lower headshot % · More assists per 100 kills
NRG different 4 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Top fragger takes more · Kills spread evenly
Paper Rex different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
T1 same 3 of 6 1 of 6 More wins by defuse · More assists per 100 kills · Top fragger takes less
Team Liquid same 2 of 6 3 of 6 More wins by defuse · Kills concentrated
Team Vitality same 4 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO same 2 of 6 3 of 6 Fewer wins by defuse · Fewer assists per 100 kills
Xi Lai Gaming same 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Uses the usual role mix structure -33 pts
NS 19% 32 maps TL 52% 27 maps
← Uses the usual role mixUses unusual role mixes →
gap -58 to -8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players change roles structure -16 pts
NS 75% 32 maps TL 91% 27 maps
← Players change rolesPlayers keep one role →
gap -26 to -6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Opening kills spread openers -8 pts
NS 26% 32 maps TL 34% 27 maps
← Opening kills spreadOpening kills concentrated →
gap -15 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Top fragger takes less texture -3 pts
NS 21% 32 maps TL 24% 27 maps
← Top fragger takes lessTop fragger takes more →
gap -5 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Lower headshot % texture -2 pts
NS 27% 32 maps TL 30% 27 maps
← Lower headshot %Higher headshot % →
gap -5 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -58 to -8Players change rolesgap -26 to -6Opening kills spreadgap -15 to -1 ptsTop fragger takes lessgap -5 to -0 ptsLower headshot %gap -5 to -0 pts

NS vs TL: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Kills concentrated kill-load concentration (100x Herfindahl over 5; even=20)

Separates teams; a stable read.

LOUD 20.5 31 maps
TYLOO 20.4 30 maps
Karmine Corp 20.4 21 maps
EDward Gaming 20.3 22 maps
100 Thieves 20.2 21 maps
JD Gaming 20.2 34 maps
Global Esports 20.2 29 maps
FUT Esports 20.1 27 maps
Team Vitality 20.1 19 maps
NRG 20.1 22 maps
Paper Rex 20.1 18 maps
Nongshim RedForce 20.1 32 maps
Team Liquid 20.0 27 maps
G2 Esports 20.0 30 maps
Xi Lai Gaming 19.4 24 maps
T1 18.8 28 maps
Bars run from the field low (18.8) to high (20.5); rows are ordered by value.