All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix
Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
| Dimension | NS | GE | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 35% | 43% | -8 | Not settled | 173 defence round wins |
| Opening kills spread | 26% | 32% | -5 | Not settled | 29 maps |
| Top fragger takes less | 21% | 22% | -1 | Same | 29 maps |
| Kills spread evenly | 20.1 | 20.2 | -0.1 | Same | 29 maps |
| Lower headshot % | 27% | 28% | -1 | Same | 29 maps |
| More assists per 100 kills | 40.5 | 35.9 | +4.5 | Not settled | 29 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against NS 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 3 of 6 | 1 of 6 | More wins by defuse · Fewer assists per 100 kills · Kills spread evenly |
| EDward Gaming | different | 0 of 6 | 2 of 6 | — |
| FUT Esports | same | 2 of 6 | 2 of 6 | Fewer wins by defuse · Kills spread evenly |
| G2 Esports | different | 4 of 6 | 1 of 6 | Fewer assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated |
| Global Esports | same | 3 of 6 | 0 of 6 | Lower headshot % · Top fragger takes less · Kills spread evenly |
| JD Gaming | same | 2 of 6 | 1 of 6 | More assists per 100 kills · Kills spread evenly |
| Karmine Corp | different | 1 of 6 | 3 of 6 | Opening kills spread |
| LOUD | different | 2 of 6 | 1 of 6 | Lower headshot % · More assists per 100 kills |
| NRG | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · Higher headshot % · Top fragger takes more · Kills spread evenly |
| Paper Rex | different | 3 of 6 | 1 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| T1 | same | 3 of 6 | 1 of 6 | More wins by defuse · More assists per 100 kills · Top fragger takes less |
| Team Liquid | same | 2 of 6 | 3 of 6 | More wins by defuse · Kills concentrated |
| Team Vitality | same | 4 of 6 | 1 of 6 | More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills spread evenly |
| TYLOO | same | 2 of 6 | 3 of 6 | Fewer wins by defuse · Fewer assists per 100 kills |
| Xi Lai Gaming | same | 3 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills spread · Top fragger takes less |
NS vs GE — head to head
2 of 3 series · 6 of 11 maps · last met 2026-09-06Stats in these games
Round win rate
227 rounds
too close to call on this sample
53%
47%
Attack round win rate
too close to call on this sample
52%114 attack rounds
45%113 attack rounds
Defense round win rate
too close to call on this sample
55%113 defense rounds
48%114 defense rounds
Pistol win rate
22 pistols
too close to call on this sample
64%
36%
NS
GE
Estimate ranges
Round win rate-6 to +19 pts
Attack round win rate-6 to +19 pts
Defense round win rate-6 to +19 pts
Pistol win rate-14 to +61 pts
Maps played
Ascent
6–13
2026-07-25 · GE pick
Breeze
13–7
2026-07-25 · NS pick
Sunset
13–7
2026-07-25 · decider
Haven
13–7
2026-09-04 · NS pick
Ascent
12–14
2026-09-04 · GE pick
Abyss
13–6
2026-09-04 · decider
Sunset
13–11
2026-09-06 · NS pick
Split
13–2
2026-09-06 · GE pick
Abyss
10–13
2026-09-06 · NS pick
Lotus
5–13
2026-09-06 · GE pick
Haven
10–13
2026-09-06 · decider
Repeated veto choices in this matchup
GE
banned Lotus
in 2 of 3 series against
NS
GE
picked Ascent
in 2 of 3 series against
NS
NS
banned Summit
in 3 of 3 series against
GE
Pressure points
Differences supported by the teams' full samples.
Repeats its role mix
structure
+35 pts
← Changes its role mixRepeats its role mix →
gap +13 to +57 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Uses the usual role mix
structure
-27 pts
← Uses the usual role mixUses unusual role mixes →
gap -53 to -2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players keep one agent
structure
+18 pts
← Players change agentsPlayers keep one agent →
gap +6 to +30 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Repeats its role mixgap +13 to +57Uses the usual role mixgap -53 to -2Players keep one agentgap +6 to +30
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Uses unusual role mixes share of maps using a different role mix from the most common one on that map among the 16 teams
Separates teams; a stable read.
EDward Gaming
73%
22 maps
G2 Esports
64%
30 maps
Paper Rex
61%
18 maps
Xi Lai Gaming
58%
24 maps
TYLOO
57%
30 maps
NRG
55%
22 maps
Team Liquid
52%
27 maps
LOUD
49%
31 maps
Global Esports
46%
29 maps
Karmine Corp
38%
21 maps
FUT Esports
30%
27 maps
T1
25%
28 maps
Team Vitality
21%
19 maps
100 Thieves
19%
21 maps
Nongshim RedForce
19%
32 maps
JD Gaming
18%
34 maps
Bars run from the field low (17.8%) to high (72.8%); rows are ordered by value.