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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Nongshim RedForce

NS · Pacific · VCT 2026 Stage 2
Team record
7–4
Series
19–13
Maps
54%
Rounds · 677 rounds
54%
Attack · 354 attack rounds
54%
Defense · 323 defense rounds
Nongshim RedForce scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension NS 100T Gap Reading Sample
More wins by defuse 35% 29% +6 Same 133 defence round wins
Opening kills spread 26% 38% -12 Different 21 maps
Top fragger takes less 21% 23% -2 Not settled 21 maps
Kills spread evenly 20.1 20.2 -0.1 Same 21 maps
Higher headshot % 27% 26% +1 Not settled 21 maps
Fewer assists per 100 kills 40.5 42.0 -1.5 Same 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NS 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Kills spread evenly
EDward Gaming different 0 of 6 2 of 6 —
FUT Esports same 2 of 6 2 of 6 Fewer wins by defuse · Kills spread evenly
G2 Esports different 4 of 6 1 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated
Global Esports same 3 of 6 0 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
JD Gaming same 2 of 6 1 of 6 More assists per 100 kills · Kills spread evenly
Karmine Corp different 1 of 6 3 of 6 Opening kills spread
LOUD different 2 of 6 1 of 6 Lower headshot % · More assists per 100 kills
NRG different 4 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Top fragger takes more · Kills spread evenly
Paper Rex different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
T1 same 3 of 6 1 of 6 More wins by defuse · More assists per 100 kills · Top fragger takes less
Team Liquid same 2 of 6 3 of 6 More wins by defuse · Kills concentrated
Team Vitality same 4 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO same 2 of 6 3 of 6 Fewer wins by defuse · Fewer assists per 100 kills
Xi Lai Gaming same 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Players change roles structure -21 pts
NS 75% 32 maps 100T 96% 21 maps
← Players change rolesPlayers keep one role →
gap -29 to -14 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Players change agents structure -18 pts
NS 57% 32 maps 100T 74% 21 maps
← Players change agentsPlayers keep one agent →
gap -28 to -7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Opening kills spread openers -12 pts
NS 26% 32 maps 100T 38% 21 maps
← Opening kills spreadOpening kills concentrated →
gap -19 to -4 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change rolesgap -29 to -14Players change agentsgap -28 to -7Opening kills spreadgap -19 to -4 pts

NS vs 100T: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins more retakes retakes won

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Nongshim RedForce 78% 78 retakes
Karmine Corp 75% 84 retakes
TYLOO 73% 97 retakes
Xi Lai Gaming 73% 77 retakes
Global Esports 73% 102 retakes
G2 Esports 72% 126 retakes
Team Liquid 71% 76 retakes
100 Thieves 71% 55 retakes
JD Gaming 69% 98 retakes
LOUD 69% 96 retakes
EDward Gaming 67% 55 retakes
Team Vitality 64% 81 retakes
FUT Esports 64% 88 retakes
NRG 63% 79 retakes
T1 63% 79 retakes
Paper Rex 61% 74 retakes
Bars run from the field low (60.8%) to high (78.2%); rows are ordered by value.