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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Nongshim RedForce

NS · Pacific · VCT 2026 Stage 2
Team record
7–4
Series
19–13
Maps
54%
Rounds · 677 rounds
54%
Attack · 354 attack rounds
54%
Defense · 323 defense rounds
Nongshim RedForce scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension NS KC Gap Reading Sample
Fewer wins by defuse 35% 52% -17 Different 122 defence round wins
Opening kills spread 26% 30% -4 Same 21 maps
Top fragger takes less 21% 23% -2 Not settled 21 maps
Kills spread evenly 20.1 20.4 -0.4 Not settled 21 maps
Lower headshot % 27% 30% -3 Different 21 maps
More assists per 100 kills 40.5 34.6 +5.8 Different 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NS 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Kills spread evenly
EDward Gaming different 0 of 6 2 of 6 —
FUT Esports same 2 of 6 2 of 6 Fewer wins by defuse · Kills spread evenly
G2 Esports different 4 of 6 1 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated
Global Esports same 3 of 6 0 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
JD Gaming same 2 of 6 1 of 6 More assists per 100 kills · Kills spread evenly
Karmine Corp different 1 of 6 3 of 6 Opening kills spread
LOUD different 2 of 6 1 of 6 Lower headshot % · More assists per 100 kills
NRG different 4 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Top fragger takes more · Kills spread evenly
Paper Rex different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
T1 same 3 of 6 1 of 6 More wins by defuse · More assists per 100 kills · Top fragger takes less
Team Liquid same 2 of 6 3 of 6 More wins by defuse · Kills concentrated
Team Vitality same 4 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO same 2 of 6 3 of 6 Fewer wins by defuse · Fewer assists per 100 kills
Xi Lai Gaming same 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Players change agents structure -18 pts
NS 57% 32 maps KC 75% 21 maps
← Players change agentsPlayers keep one agent →
gap -30 to -7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Fewer wins by defuse how rounds end -17 pts
NS 35% 175 defence round wins KC 52% 122 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -29 to -4 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change roles structure -12 pts
NS 75% 32 maps KC 87% 21 maps
← Players change rolesPlayers keep one role →
gap -22 to -2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
More distinct comps structure +5.9
NS 10.5 32 maps KC 4.6 21 maps
← Fewer distinct compsMore distinct comps →
gap +2.7 to +9.1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Lower headshot % texture -3 pts
NS 27% 32 maps KC 30% 21 maps
← Lower headshot %Higher headshot % →
gap -5 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change agentsgap -30 to -7Fewer wins by defusegap -29 to -4 ptsPlayers change rolesgap -22 to -2More distinct compsgap +2.7 to +9.1Lower headshot %gap -5 to -1 pts

NS vs KC: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins rounds round win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 58% 456 rounds
100 Thieves 57% 449 rounds
TYLOO 56% 643 rounds
Team Liquid 54% 559 rounds
Nongshim RedForce 54% 677 rounds
LOUD 54% 651 rounds
NRG 54% 454 rounds
Global Esports 53% 624 rounds
T1 53% 595 rounds
Team Vitality 53% 414 rounds
EDward Gaming 52% 468 rounds
G2 Esports 52% 642 rounds
Paper Rex 52% 415 rounds
Xi Lai Gaming 50% 498 rounds
FUT Esports 50% 580 rounds
JD Gaming 49% 726 rounds
Bars run from the field low (48.5%) to high (58.3%); rows are ordered by value.