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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Nongshim RedForce

NS · Pacific · VCT 2026 Stage 2
Team record
7–4
Series
19–13
Maps
54%
Rounds · 677 rounds
54%
Attack · 354 attack rounds
54%
Defense · 323 defense rounds
Nongshim RedForce scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension NS PRX Gap Reading Sample
Fewer wins by defuse 35% 41% -6 Not settled 109 defence round wins
Opening kills spread 26% 28% -1 Same 18 maps
Top fragger takes less 21% 22% -0 Same 18 maps
Kills spread evenly 20.1 20.1 -0.0 Same 18 maps
Lower headshot % 27% 30% -3 Different 18 maps
More assists per 100 kills 40.5 36.3 +4.1 Not settled 18 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NS 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Kills spread evenly
EDward Gaming different 0 of 6 2 of 6 —
FUT Esports same 2 of 6 2 of 6 Fewer wins by defuse · Kills spread evenly
G2 Esports different 4 of 6 1 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated
Global Esports same 3 of 6 0 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
JD Gaming same 2 of 6 1 of 6 More assists per 100 kills · Kills spread evenly
Karmine Corp different 1 of 6 3 of 6 Opening kills spread
LOUD different 2 of 6 1 of 6 Lower headshot % · More assists per 100 kills
NRG different 4 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Top fragger takes more · Kills spread evenly
Paper Rex different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
T1 same 3 of 6 1 of 6 More wins by defuse · More assists per 100 kills · Top fragger takes less
Team Liquid same 2 of 6 3 of 6 More wins by defuse · Kills concentrated
Team Vitality same 4 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO same 2 of 6 3 of 6 Fewer wins by defuse · Fewer assists per 100 kills
Xi Lai Gaming same 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes less

NS vs PRX — head to head

1 of 1 series · 2 of 2 maps · last met 2026-08-26

Stats in these games

Round win rate 43 rounds too close to call on this sample 60% 40%
Attack round win rate too close to call on this sample 62%24 attack rounds 42%19 attack rounds
Defense round win rate too close to call on this sample 58%19 defense rounds 38%24 defense rounds
Pistol win rate pistols too close to call on this sample 1 of 4 3 of 4
NS PRX
Estimate ranges
Round win rate-9 to +47 pts Attack round win rate-9 to +45 pts Defense round win rate-9 to +45 pts Pistol win rate-91 to +40 pts

Maps played

Abyss 13–7 2026-08-26 · NS pick Split 13–10 2026-08-26 · PRX pick

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Lower headshot % texture -3 pts
NS 27% 32 maps PRX 30% 18 maps
← Lower headshot %Higher headshot % →
gap -6 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Lower headshot %gap -6 to -1 pts

One dimension at a time

Compare a stat across all sixteen teams.

More wins by detonation attack wins closed by detonation

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Nongshim RedForce 25% 192 attack round wins
100 Thieves 24% 123 attack round wins
G2 Esports 24% 168 attack round wins
LOUD 21% 206 attack round wins
JD Gaming 21% 191 attack round wins
FUT Esports 20% 142 attack round wins
NRG 20% 118 attack round wins
Team Vitality 19% 119 attack round wins
Paper Rex 19% 107 attack round wins
Team Liquid 18% 134 attack round wins
TYLOO 18% 185 attack round wins
T1 18% 164 attack round wins
Karmine Corp 17% 144 attack round wins
Xi Lai Gaming 16% 105 attack round wins
Global Esports 15% 160 attack round wins
EDward Gaming 9% 113 attack round wins
Bars run from the field low (8.8%) to high (24.5%); rows are ordered by value.