Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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NRG

NRG · Americas · VCT 2026 Stage 2
Team record
6–2
Series
14–8
Maps
54%
Rounds · 454 rounds
60%
Attack · 197 attack rounds
49%
Defense · 257 defense rounds
NRG scouting sections

Map picks and bans

8 series with a recorded veto. Choose a map to filter every section below. All maps
0–3 Abyss Abyss 0 of 3 maps on it.
In their pool for 3 series. Banned 0 of 3 of their ban turns, first ban 0 of 3, picked 3 of 3 of their pick turns, played 3 of 3 of those series.

Who put it on the table: their own pick 0 of 3.
Click to slice everything below to Abyss.
BAN0/3 PICK3/3 PLAY3/3
1–0 Ascent Ascent 1 of 1 maps on it.
In their pool for 8 series. Banned 5 of 11 of their ban turns, first ban 2 of 8, picked 0 of 4 of their pick turns, played 1 of 8 of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Ascent.
BAN5/11 PICK0/4 PLAY1/8
4–0 Breeze Breeze 4 of 4 maps on it.
In their pool for 5 series. Banned 0 of 5 of their ban turns, first ban 0 of 5, picked 3 of 4 of their pick turns, played 4 of 5 of those series.

Who put it on the table: their own pick 3 of 3 · opponent's pick 1 of 1.
Click to slice everything below to Breeze.
BAN0/5 PICK3/4 PLAY4/5
3–0 Haven Haven 3 of 3 maps on it.
In their pool for 8 series. Banned 14% of their ban turns, first ban 0 of 8, picked 0 of 9 of their pick turns, played 3 of 8 of those series.

Who put it on the table: opponent's pick 2 of 2 · decider 1 of 1.
Click to slice everything below to Haven.
BAN2/14 PICK0/9 PLAY3/8
2–1 Lotus Lotus 2 of 3 maps on it.
In their pool for 8 series. Banned 0 of 9 of their ban turns, first ban 0 of 7, picked 1 of 5 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 1 of 1 · decider 1 of 2.
Click to slice everything below to Lotus.
BAN0/9 PICK1/5 PLAY3/8
— Split Split In their pool but never played in this corpus.
In their pool for 8 series. Banned 4 of 9 of their ban turns, first ban 4 of 7, picked 0 of 2 of their pick turns, played 0 of 8 of those series.

Click to slice everything below to Split.
BAN4/9 PICK0/2 PLAY0/8
4–0 Summit Summit 4 of 4 maps on it.
In their pool for 8 series. Banned 0% of their ban turns, first ban 0 of 8, picked 2 of 9 of their pick turns, played 4 of 8 of those series.

Who put it on the table: their own pick 2 of 2 · opponent's pick 1 of 1 · decider 1 of 1.
Click to slice everything below to Summit.
BAN0/12 PICK2/9 PLAY4/8
0–4 Sunset Sunset 0 of 4 maps on it.
In their pool for 8 series. Banned 4 of 10 of their ban turns, first ban 2 of 8, picked 0 of 5 of their pick turns, played 4 of 8 of those series.

Who put it on the table: opponent's pick 0 of 4.
Click to slice everything below to Sunset.
BAN4/10 PICK0/5 PLAY4/8
banned by NRG picked by NRG played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Breeze

NRG on Breeze. 4 maps · 89 rounds

Record and sides

Maps 4–04 maps
Attack 75%44 rounds
Defense 44%45 rounds
field mean across the 14 Champions teams on Breeze the white bar inside each fill is the estimate range
Estimate and field details
Attack61–85% across 44 attack rounds Defense31–59% across 45 defense rounds

Pistols (8 played)

MeasureValueSample
Pistols won4 of 8pistols
On attack3 of 4attack pistols
On defense1 of 4defense pistols
Won the round after a pistol they won4 of 4pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

1-2-2-0 duelist · initiator · controller · sentinel double-controllerdouble-initiatorno-sentinel most common among the 16 teams: 2-1-2-0 4 of 4 maps on Breeze
viper skuba 4 of 4 maps kayo Ethan 4 of 4 maps jett keiko 4 of 4 maps sova brawk 4 of 4 maps harbor mada 4 of 4 maps

The same five agents in all 4 maps of this slice. On a sample this small that is a description, not a tendency.

4 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 23 10 33
Rounds lostAttack 5 6 11
Rounds wonDefense 8 11 20
Rounds lostDefense 21 4 25
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 231000 33
Rounds lost Attack 5060 11
Rounds won Defense 80111 20
Rounds lost Defense 21400 25
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
brawk sova 4 45 4 2 +2 0.089 0.044
Ethan kayo 4 45 6 4 +2 0.133 0.089
keiko jett 4 45 12 6 +6 0.267 0.133
mada harbor 4 45 3 4 -1 0.067 0.089
skuba viper 4 45 1 3 -2 0.022 0.067
Defense. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 1 maps round data available: 3 maps

From the broadcast

Kill-level round data, separate from the match records above. open in the kill index →

Round data available for 3 of 4 maps

Round data is available; these stats are not displayed here yet.

What arrivesNeedsState
First-kill rate, conversion and resilience per sidekill events + round boundariesdata ready
Trade latency, how fast a death is answeredkill events with verified orderdata ready
Man-count win probability and advantage conversionkill events across the pooled corpusdata ready
Tempo strip, time to first contact per roundround boundaries (barrier drop)data ready
Round recreations, playableboth, plus a clean cross-check against the match recordscross-check not run
“Data ready” means verified events exist for these 3 maps.

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