Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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NRG

NRG · Americas · VCT 2026 Stage 2
Team record
6–2
Series
14–8
Maps
54%
Rounds · 454 rounds
60%
Attack · 197 attack rounds
49%
Defense · 257 defense rounds
NRG scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension NRG G2 Gap Reading Sample
Fewer wins by defuse 40% 54% -14 Different 125 defence round wins
Opening kills concentrated 32% 28% +4 Same 22 maps
Top fragger takes more 21% 21% +1 Same 22 maps
Kills concentrated 20.1 20.0 +0.1 Same 22 maps
Higher headshot % 26% 25% +1 Not settled 22 maps
More assists per 100 kills 47.7 41.8 +5.9 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NRG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 2 of 6 1 of 6 Higher headshot % · Kills spread evenly
EDward Gaming same 1 of 6 2 of 6 Kills spread evenly
FUT Esports different 3 of 6 2 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
G2 Esports different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports different 4 of 6 1 of 6 Fewer wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
JD Gaming different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 1 of 6 2 of 6 Opening kills concentrated
LOUD different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
Nongshim RedForce different 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Top fragger takes less · Kills concentrated
Paper Rex different 3 of 6 2 of 6 Fewer wins by defuse · Top fragger takes less · Kills concentrated
T1 different 3 of 6 2 of 6 Higher headshot % · Opening kills spread · Top fragger takes less
Team Liquid different 2 of 6 3 of 6 Opening kills spread · Kills concentrated
Team Vitality different 4 of 6 1 of 6 Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 3 of 6 Fewer wins by defuse
Xi Lai Gaming different 3 of 6 3 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Players change roles structure -21 pts
NRG 68% 22 maps G2 89% 30 maps
← Players change rolesPlayers keep one role →
gap -26 to -15 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Fewer wins by defuse how rounds end -14 pts
NRG 40% 125 defence round wins G2 54% 168 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -27 to -2 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Smaller agent pool structure -2.0
NRG 14.0 22 maps G2 16.0 30 maps
← Smaller agent poolLarger agent pool →
gap -3.9 to -0.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change rolesgap -26 to -15Fewer wins by defusegap -27 to -2 ptsSmaller agent poolgap -3.9 to -0.0

NRG vs G2: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Higher after a win P(win round | won previous)

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Team Liquid 69% 268 rounds after a win
100 Thieves 69% 224 rounds after a win
TYLOO 67% 313 rounds after a win
Karmine Corp 66% 230 rounds after a win
EDward Gaming 65% 220 rounds after a win
T1 64% 281 rounds after a win
NRG 64% 212 rounds after a win
Nongshim RedForce 64% 326 rounds after a win
LOUD 63% 306 rounds after a win
Xi Lai Gaming 62% 223 rounds after a win
G2 Esports 62% 298 rounds after a win
FUT Esports 62% 252 rounds after a win
Global Esports 61% 293 rounds after a win
Team Vitality 61% 200 rounds after a win
Paper Rex 60% 186 rounds after a win
JD Gaming 58% 317 rounds after a win
Bars run from the field low (57.7%) to high (69.4%); rows are ordered by value.