Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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NRG

NRG · Americas · VCT 2026 Stage 2
Team record
6–2
Series
14–8
Maps
54%
Rounds · 454 rounds
60%
Attack · 197 attack rounds
49%
Defense · 257 defense rounds
NRG scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension NRG LOUD Gap Reading Sample
Fewer wins by defuse 40% 46% -6 Same 125 defence round wins
Opening kills spread 32% 34% -2 Same 22 maps
Top fragger takes less 21% 25% -4 Different 22 maps
Kills spread evenly 20.1 20.5 -0.4 Not settled 22 maps
Lower headshot % 26% 28% -2 Not settled 22 maps
More assists per 100 kills 47.7 39.4 +8.4 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NRG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 2 of 6 1 of 6 Higher headshot % · Kills spread evenly
EDward Gaming same 1 of 6 2 of 6 Kills spread evenly
FUT Esports different 3 of 6 2 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
G2 Esports different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports different 4 of 6 1 of 6 Fewer wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
JD Gaming different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 1 of 6 2 of 6 Opening kills concentrated
LOUD different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
Nongshim RedForce different 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Top fragger takes less · Kills concentrated
Paper Rex different 3 of 6 2 of 6 Fewer wins by defuse · Top fragger takes less · Kills concentrated
T1 different 3 of 6 2 of 6 Higher headshot % · Opening kills spread · Top fragger takes less
Team Liquid different 2 of 6 3 of 6 Opening kills spread · Kills concentrated
Team Vitality different 4 of 6 1 of 6 Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 3 of 6 Fewer wins by defuse
Xi Lai Gaming different 3 of 6 3 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less

NRG vs LOUD — head to head

1 of 2 series · 4 of 8 maps · last met 2026-09-06

Stats in these games

Round win rate 163 rounds too close to call on this sample 52% 48%
Attack round win rate too close to call on this sample 62%68 attack rounds 55%95 attack rounds
Defense round win rate too close to call on this sample 45%95 defense rounds 38%68 defense rounds
Pistol win rate 16 pistols too close to call on this sample 56% 44%
NRG LOUD
Estimate ranges
Round win rate-11 to +19 pts Attack round win rate-8 to +22 pts Defense round win rate-8 to +22 pts Pistol win rate-34 to +54 pts

Maps played

Ascent 13–7 2026-08-29 · LOUD pick Abyss 11–13 2026-08-29 · NRG pick Lotus 13–5 2026-08-29 · decider Abyss 10–13 2026-09-06 · NRG pick Sunset 9–13 2026-09-06 · LOUD pick Summit 13–9 2026-09-06 · NRG pick Haven 13–5 2026-09-06 · LOUD pick Lotus 3–13 2026-09-06 · decider

Repeated veto choices in this matchup

NRG picked Abyss in 2 of 2 series against LOUD

Pressure points

Differences supported by the teams' full samples.
Players change roles structure -12 pts
NRG 68% 22 maps LOUD 80% 31 maps
← Players change rolesPlayers keep one role →
gap -18 to -7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
More assists per 100 kills texture +8.4
NRG 47.7 22 maps LOUD 39.4 31 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap +1.9 to +14.8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Top fragger takes less texture -4 pts
NRG 21% 22 maps LOUD 25% 31 maps
← Top fragger takes lessTop fragger takes more →
gap -6 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
More role mixes structure +1.0
NRG 5.0 22 maps LOUD 4.0 31 maps
← Fewer role mixesMore role mixes →
gap +0.5 to +1.5 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change rolesgap -18 to -7More assists per 100 killsgap +1.9 to +14.8Top fragger takes lessgap -6 to -1 ptsMore role mixesgap +0.5 to +1.5

One dimension at a time

Compare a stat across all sixteen teams.

Players keep one agent mean share of a player's maps spent on their main agent

Separates teams; a stable read.

Karmine Corp 75% 21 maps
100 Thieves 74% 21 maps
Team Liquid 68% 27 maps
FUT Esports 61% 27 maps
LOUD 61% 31 maps
EDward Gaming 58% 22 maps
G2 Esports 58% 30 maps
Nongshim RedForce 57% 32 maps
NRG 53% 22 maps
Paper Rex 52% 18 maps
JD Gaming 52% 34 maps
Team Vitality 51% 19 maps
T1 51% 28 maps
TYLOO 46% 30 maps
Xi Lai Gaming 44% 24 maps
Global Esports 39% 29 maps
Bars run from the field low (39.2%) to high (75.2%); rows are ordered by value.