All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | NRG | GE | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 40% | 43% | -3 | Same | 125 defence round wins |
| Opening kills concentrated | 32% | 32% | +0 | Same | 22 maps |
| Top fragger takes less | 21% | 22% | -1 | Same | 22 maps |
| Kills spread evenly | 20.1 | 20.2 | -0.1 | Same | 22 maps |
| Lower headshot % | 26% | 28% | -2 | Not settled | 22 maps |
| More assists per 100 kills | 47.7 | 35.9 | +11.8 | Different | 22 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against NRG 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 2 of 6 | 1 of 6 | Higher headshot % · Kills spread evenly |
| EDward Gaming | same | 1 of 6 | 2 of 6 | Kills spread evenly |
| FUT Esports | different | 3 of 6 | 2 of 6 | More wins by defuse · Opening kills spread · Kills spread evenly |
| G2 Esports | different | 3 of 6 | 2 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| Global Esports | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| JD Gaming | different | 3 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills spread · Kills spread evenly |
| Karmine Corp | different | 1 of 6 | 2 of 6 | Opening kills concentrated |
| LOUD | different | 2 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills spread |
| Nongshim RedForce | different | 4 of 6 | 1 of 6 | More wins by defuse · Lower headshot % · Top fragger takes less · Kills concentrated |
| Paper Rex | different | 3 of 6 | 2 of 6 | Fewer wins by defuse · Top fragger takes less · Kills concentrated |
| T1 | different | 3 of 6 | 2 of 6 | Higher headshot % · Opening kills spread · Top fragger takes less |
| Team Liquid | different | 2 of 6 | 3 of 6 | Opening kills spread · Kills concentrated |
| Team Vitality | different | 4 of 6 | 1 of 6 | Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| TYLOO | different | 1 of 6 | 3 of 6 | Fewer wins by defuse |
| Xi Lai Gaming | different | 3 of 6 | 3 of 6 | More wins by defuse · Opening kills concentrated · Top fragger takes less |
Pressure points
Differences supported by the teams' full samples.
Players keep one agent
structure
+14 pts
← Players change agentsPlayers keep one agent →
gap +5 to +22 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
More assists per 100 kills
texture
+11.8
← Fewer assists per 100 killsMore assists per 100 kills →
gap +5.3 to +18.2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Smaller agent pool
structure
-4.4
← Smaller agent poolLarger agent pool →
gap -6.0 to -2.9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one agentgap +5 to +22More assists per 100 killsgap +5.3 to +18.2Smaller agent poolgap -6.0 to -2.9
NRG vs GE: no head to head in Stage 2
They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered.
Compare their team-level dimensions below; no direct-match result is inferred.
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
More assists per 100 kills assists per 100 kills (utility-dense play)
Separates teams; a stable read.
NRG
47.7
22 maps
EDward Gaming
44.5
22 maps
100 Thieves
42.0
21 maps
G2 Esports
41.8
30 maps
TYLOO
41.0
30 maps
Nongshim RedForce
40.5
32 maps
T1
40.0
27 maps
Team Vitality
39.5
19 maps
LOUD
39.4
31 maps
JD Gaming
38.7
34 maps
Xi Lai Gaming
37.5
24 maps
Team Liquid
37.4
27 maps
FUT Esports
36.8
27 maps
Paper Rex
36.3
18 maps
Global Esports
35.9
29 maps
Karmine Corp
34.6
21 maps
Bars run from the field low (34.6) to high (47.7); rows are ordered by value.