Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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NRG

NRG · Americas · VCT 2026 Stage 2
Team record
6–2
Series
14–8
Maps
54%
Rounds · 454 rounds
60%
Attack · 197 attack rounds
49%
Defense · 257 defense rounds
NRG scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension NRG TL Gap Reading Sample
More wins by defuse 40% 32% +8 Not settled 125 defence round wins
Opening kills spread 32% 34% -2 Same 22 maps
Top fragger takes less 21% 24% -3 Different 22 maps
Kills concentrated 20.1 20.0 +0.0 Same 22 maps
Lower headshot % 26% 30% -3 Different 22 maps
More assists per 100 kills 47.7 37.4 +10.3 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NRG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 2 of 6 1 of 6 Higher headshot % · Kills spread evenly
EDward Gaming same 1 of 6 2 of 6 Kills spread evenly
FUT Esports different 3 of 6 2 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
G2 Esports different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports different 4 of 6 1 of 6 Fewer wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
JD Gaming different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 1 of 6 2 of 6 Opening kills concentrated
LOUD different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
Nongshim RedForce different 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Top fragger takes less · Kills concentrated
Paper Rex different 3 of 6 2 of 6 Fewer wins by defuse · Top fragger takes less · Kills concentrated
T1 different 3 of 6 2 of 6 Higher headshot % · Opening kills spread · Top fragger takes less
Team Liquid different 2 of 6 3 of 6 Opening kills spread · Kills concentrated
Team Vitality different 4 of 6 1 of 6 Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 3 of 6 Fewer wins by defuse
Xi Lai Gaming different 3 of 6 3 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Changes its role mix structure -30 pts
NRG 33% 22 maps TL 63% 27 maps
← Changes its role mixRepeats its role mix →
gap -50 to -11 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Players change roles structure -23 pts
NRG 68% 22 maps TL 91% 27 maps
← Players change rolesPlayers keep one role →
gap -28 to -17 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Players change agents structure -16 pts
NRG 53% 22 maps TL 68% 27 maps
← Players change agentsPlayers keep one agent →
gap -25 to -6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
More assists per 100 kills texture +10.3
NRG 47.7 22 maps TL 37.4 27 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap +3.9 to +16.8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Lower headshot % texture -3 pts
NRG 26% 22 maps TL 30% 27 maps
← Lower headshot %Higher headshot % →
gap -6 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Changes its role mixgap -50 to -11Players change rolesgap -28 to -17Players change agentsgap -25 to -6More assists per 100 killsgap +3.9 to +16.8Lower headshot %gap -6 to -1 pts

NRG vs TL: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins opening duels share of opening duels won

Varies more by map than by team.

Karmine Corp 57% 454 opening duels
TYLOO 56% 576 opening duels
Xi Lai Gaming 54% 391 opening duels
100 Thieves 53% 448 opening duels
T1 53% 576 opening duels
Team Vitality 52% 412 opening duels
NRG 52% 451 opening duels
FUT Esports 52% 580 opening duels
LOUD 51% 648 opening duels
Team Liquid 50% 559 opening duels
Global Esports 50% 624 opening duels
G2 Esports 50% 642 opening duels
Paper Rex 50% 415 opening duels
Nongshim RedForce 49% 677 opening duels
EDward Gaming 47% 385 opening duels
JD Gaming 46% 660 opening duels
Bars run from the field low (46.4%) to high (57.3%); rows are ordered by value.