Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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NRG

NRG · Americas · VCT 2026 Stage 2
Team record
6–2
Series
14–8
Maps
54%
Rounds · 454 rounds
60%
Attack · 197 attack rounds
49%
Defense · 257 defense rounds
NRG scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension NRG KC Gap Reading Sample
Fewer wins by defuse 40% 52% -12 Not settled 122 defence round wins
Opening kills concentrated 32% 30% +2 Same 21 maps
Top fragger takes less 21% 23% -2 Not settled 21 maps
Kills spread evenly 20.1 20.4 -0.3 Not settled 21 maps
Lower headshot % 26% 30% -4 Different 21 maps
More assists per 100 kills 47.7 34.6 +13.1 Different 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NRG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 2 of 6 1 of 6 Higher headshot % · Kills spread evenly
EDward Gaming same 1 of 6 2 of 6 Kills spread evenly
FUT Esports different 3 of 6 2 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
G2 Esports different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports different 4 of 6 1 of 6 Fewer wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
JD Gaming different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 1 of 6 2 of 6 Opening kills concentrated
LOUD different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
Nongshim RedForce different 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Top fragger takes less · Kills concentrated
Paper Rex different 3 of 6 2 of 6 Fewer wins by defuse · Top fragger takes less · Kills concentrated
T1 different 3 of 6 2 of 6 Higher headshot % · Opening kills spread · Top fragger takes less
Team Liquid different 2 of 6 3 of 6 Opening kills spread · Kills concentrated
Team Vitality different 4 of 6 1 of 6 Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 3 of 6 Fewer wins by defuse
Xi Lai Gaming different 3 of 6 3 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Changes its role mix structure -33 pts
NRG 33% 22 maps KC 67% 21 maps
← Changes its role mixRepeats its role mix →
gap -48 to -19 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Players change agents structure -22 pts
NRG 53% 22 maps KC 75% 21 maps
← Players change agentsPlayers keep one agent →
gap -31 to -14 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Players change roles structure -19 pts
NRG 68% 22 maps KC 87% 21 maps
← Players change rolesPlayers keep one role →
gap -24 to -14 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
More assists per 100 kills texture +13.1
NRG 47.7 22 maps KC 34.6 21 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap +6.6 to +19.5 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
More distinct comps structure +4.6
NRG 9.2 22 maps KC 4.6 21 maps
← Fewer distinct compsMore distinct comps →
gap +2.1 to +7.2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Changes its role mixgap -48 to -19Players change agentsgap -31 to -14Players change rolesgap -24 to -14More assists per 100 killsgap +6.6 to +19.5More distinct compsgap +2.1 to +7.2

NRG vs KC: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More losses to detonation defence losses conceded to detonation

Varies more by map than by team.

Paper Rex 28% 103 defence round losses
Team Vitality 28% 104 defence round losses
Karmine Corp 22% 95 defence round losses
NRG 22% 132 defence round losses
G2 Esports 21% 166 defence round losses
LOUD 21% 142 defence round losses
FUT Esports 21% 154 defence round losses
T1 20% 145 defence round losses
Team Liquid 20% 110 defence round losses
Global Esports 19% 144 defence round losses
TYLOO 18% 145 defence round losses
Xi Lai Gaming 18% 120 defence round losses
100 Thieves 17% 92 defence round losses
EDward Gaming 16% 111 defence round losses
JD Gaming 16% 191 defence round losses
Nongshim RedForce 12% 148 defence round losses
Bars run from the field low (11.5%) to high (28.2%); rows are ordered by value.