Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

NRG

NRG · Americas · VCT 2026 Stage 2
Team record
6–2
Series
14–8
Maps
54%
Rounds · 454 rounds
60%
Attack · 197 attack rounds
49%
Defense · 257 defense rounds
NRG scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension NRG PRX Gap Reading Sample
Fewer wins by defuse 40% 41% -1 Same 109 defence round wins
Opening kills concentrated 32% 28% +4 Not settled 18 maps
Top fragger takes less 21% 22% -0 Same 18 maps
Kills concentrated 20.1 20.1 +0.0 Same 18 maps
Lower headshot % 26% 30% -4 Different 18 maps
More assists per 100 kills 47.7 36.3 +11.4 Different 18 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NRG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 2 of 6 1 of 6 Higher headshot % · Kills spread evenly
EDward Gaming same 1 of 6 2 of 6 Kills spread evenly
FUT Esports different 3 of 6 2 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
G2 Esports different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports different 4 of 6 1 of 6 Fewer wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
JD Gaming different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 1 of 6 2 of 6 Opening kills concentrated
LOUD different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
Nongshim RedForce different 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Top fragger takes less · Kills concentrated
Paper Rex different 3 of 6 2 of 6 Fewer wins by defuse · Top fragger takes less · Kills concentrated
T1 different 3 of 6 2 of 6 Higher headshot % · Opening kills spread · Top fragger takes less
Team Liquid different 2 of 6 3 of 6 Opening kills spread · Kills concentrated
Team Vitality different 4 of 6 1 of 6 Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 3 of 6 Fewer wins by defuse
Xi Lai Gaming different 3 of 6 3 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
More assists per 100 kills texture +11.4
NRG 47.7 22 maps PRX 36.3 18 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap +4.9 to +17.8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Lower headshot % texture -4 pts
NRG 26% 22 maps PRX 30% 18 maps
← Lower headshot %Higher headshot % →
gap -6 to -2 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
More assists per 100 killsgap +4.9 to +17.8Lower headshot %gap -6 to -2 pts

NRG vs PRX: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins pistols pistol win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 62% 42 pistols
Team Vitality 61% 38 pistols
Nongshim RedForce 58% 64 pistols
100 Thieves 57% 42 pistols
TYLOO 57% 60 pistols
T1 55% 56 pistols
NRG 55% 44 pistols
JD Gaming 54% 68 pistols
Team Liquid 54% 54 pistols
LOUD 53% 62 pistols
G2 Esports 52% 60 pistols
Global Esports 50% 58 pistols
EDward Gaming 48% 44 pistols
Paper Rex 47% 36 pistols
FUT Esports 46% 54 pistols
Xi Lai Gaming 46% 48 pistols
Bars run from the field low (45.8%) to high (61.9%); rows are ordered by value.