Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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NRG

NRG · Americas · VCT 2026 Stage 2
Team record
6–2
Series
14–8
Maps
54%
Rounds · 454 rounds
60%
Attack · 197 attack rounds
49%
Defense · 257 defense rounds
NRG scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension NRG 100T Gap Reading Sample
More wins by defuse 40% 29% +11 Not settled 125 defence round wins
Opening kills spread 32% 38% -6 Not settled 21 maps
Top fragger takes less 21% 23% -2 Not settled 21 maps
Kills spread evenly 20.1 20.2 -0.1 Same 21 maps
Higher headshot % 26% 26% +0 Same 21 maps
More assists per 100 kills 47.7 42.0 +5.8 Different 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NRG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 2 of 6 1 of 6 Higher headshot % · Kills spread evenly
EDward Gaming same 1 of 6 2 of 6 Kills spread evenly
FUT Esports different 3 of 6 2 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
G2 Esports different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports different 4 of 6 1 of 6 Fewer wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
JD Gaming different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 1 of 6 2 of 6 Opening kills concentrated
LOUD different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
Nongshim RedForce different 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Top fragger takes less · Kills concentrated
Paper Rex different 3 of 6 2 of 6 Fewer wins by defuse · Top fragger takes less · Kills concentrated
T1 different 3 of 6 2 of 6 Higher headshot % · Opening kills spread · Top fragger takes less
Team Liquid different 2 of 6 3 of 6 Opening kills spread · Kills concentrated
Team Vitality different 4 of 6 1 of 6 Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 3 of 6 Fewer wins by defuse
Xi Lai Gaming different 3 of 6 3 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less

NRG vs 100T — head to head

0 of 1 series · 0 of 2 maps · last met 2026-09-05

Stats in these games

Round win rate 35 rounds gap -48 pts 26% 74%
Attack round win rate gap -48 pts 31%16 attack rounds 79%19 attack rounds
Defense round win rate gap -48 pts 21%19 defense rounds 69%16 defense rounds
Pistol win rate pistols too close to call on this sample 1 of 4 3 of 4
NRG 100T
Estimate ranges
Round win rate-72 to -16 pts Attack round win rate-69 to -15 pts Defense round win rate-69 to -15 pts Pistol win rate-91 to +40 pts

Maps played

Abyss 3–13 2026-09-05 · NRG pick Sunset 6–13 2026-09-05 · 100T pick

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Changes its role mix structure -48 pts
NRG 33% 22 maps 100T 81% 21 maps
← Changes its role mixRepeats its role mix →
gap -62 to -34 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Uses unusual role mixes structure +36 pts
NRG 55% 22 maps 100T 19% 21 maps
← Uses the usual role mixUses unusual role mixes →
gap +19 to +53 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players change roles structure -28 pts
NRG 68% 22 maps 100T 96% 21 maps
← Players change rolesPlayers keep one role →
gap -31 to -25 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Players change agents structure -21 pts
NRG 53% 22 maps 100T 74% 21 maps
← Players change agentsPlayers keep one agent →
gap -29 to -14 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Larger agent pool structure +3.1
NRG 14.0 22 maps 100T 10.8 21 maps
← Smaller agent poolLarger agent pool →
gap +2.1 to +4.2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Changes its role mixgap -62 to -34Uses unusual role mixesgap +19 to +53Players change rolesgap -31 to -25Players change agentsgap -29 to -14Larger agent poolgap +2.1 to +4.2

One dimension at a time

Compare a stat across all sixteen teams.

Converts more plants planted rounds converted

Varies more by map than by team.

Karmine Corp 42% 57 planted rounds
Team Vitality 41% 56 planted rounds
Nongshim RedForce 41% 116 planted rounds
LOUD 39% 112 planted rounds
100 Thieves 39% 77 planted rounds
Paper Rex 39% 52 planted rounds
NRG 38% 60 planted rounds
TYLOO 38% 87 planted rounds
G2 Esports 37% 111 planted rounds
FUT Esports 36% 78 planted rounds
JD Gaming 34% 118 planted rounds
Global Esports 31% 77 planted rounds
Team Liquid 31% 77 planted rounds
T1 31% 94 planted rounds
Xi Lai Gaming 22% 76 planted rounds
EDward Gaming 16% 61 planted rounds
Bars run from the field low (16.4%) to high (42.1%); rows are ordered by value.