Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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NRG

NRG · Americas · VCT 2026 Stage 2
Team record
6–2
Series
14–8
Maps
54%
Rounds · 454 rounds
60%
Attack · 197 attack rounds
49%
Defense · 257 defense rounds
NRG scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension NRG NS Gap Reading Sample
More wins by defuse 40% 35% +5 Same 125 defence round wins
Opening kills concentrated 32% 26% +5 Not settled 22 maps
Top fragger takes less 21% 21% -0 Same 22 maps
Kills concentrated 20.1 20.1 +0.0 Same 22 maps
Lower headshot % 26% 27% -1 Same 22 maps
More assists per 100 kills 47.7 40.5 +7.3 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NRG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 2 of 6 1 of 6 Higher headshot % · Kills spread evenly
EDward Gaming same 1 of 6 2 of 6 Kills spread evenly
FUT Esports different 3 of 6 2 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
G2 Esports different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports different 4 of 6 1 of 6 Fewer wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
JD Gaming different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 1 of 6 2 of 6 Opening kills concentrated
LOUD different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
Nongshim RedForce different 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Top fragger takes less · Kills concentrated
Paper Rex different 3 of 6 2 of 6 Fewer wins by defuse · Top fragger takes less · Kills concentrated
T1 different 3 of 6 2 of 6 Higher headshot % · Opening kills spread · Top fragger takes less
Team Liquid different 2 of 6 3 of 6 Opening kills spread · Kills concentrated
Team Vitality different 4 of 6 1 of 6 Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 3 of 6 Fewer wins by defuse
Xi Lai Gaming different 3 of 6 3 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +36 pts
NRG 55% 22 maps NS 19% 32 maps
← Uses the usual role mixUses unusual role mixes →
gap +15 to +58 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Changes its role mix structure -35 pts
NRG 33% 22 maps NS 69% 32 maps
← Changes its role mixRepeats its role mix →
gap -56 to -15 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
More assists per 100 kills texture +7.3
NRG 47.7 22 maps NS 40.5 32 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap +0.8 to +13.7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +15 to +58Changes its role mixgap -56 to -15More assists per 100 killsgap +0.8 to +13.7

NRG vs NS: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Attack-sided attack minus defence round win% (pp)

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

NRG 11.3 pp 454 rounds
Team Vitality 7.6 pp 414 rounds
LOUD 6.1 pp 651 rounds
JD Gaming 5.4 pp 726 rounds
G2 Esports 4.2 pp 642 rounds
Karmine Corp 4.1 pp 456 rounds
T1 3.9 pp 595 rounds
TYLOO 2.5 pp 643 rounds
FUT Esports 2.1 pp 580 rounds
Paper Rex 1.3 pp 415 rounds
Nongshim RedForce 0.0 pp 677 rounds
Global Esports -2.5 pp 624 rounds
EDward Gaming -4.1 pp 468 rounds
100 Thieves -4.2 pp 449 rounds
Xi Lai Gaming -9.6 pp 498 rounds
Team Liquid -12.7 pp 559 rounds
Bars run from the field low (-12.7 pp) to high (11.3 pp); rows are ordered by value.