Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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T1

T1 · Pacific · VCT 2026 Stage 2
Team record
8–4
Series
18–10
Maps
53%
Rounds · 595 rounds
55%
Attack · 297 attack rounds
51%
Defense · 298 defense rounds
T1 scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension T1 LOUD Gap Reading Sample
Fewer wins by defuse 33% 46% -14 Different 143 defence round wins
Opening kills concentrated 34% 34% +0 Same 28 maps
Top fragger takes less 22% 25% -3 Different 28 maps
Kills spread evenly 18.8 20.5 -1.7 Different 28 maps
Lower headshot % 26% 28% -2 Different 27 maps
More assists per 100 kills 40.0 39.4 +0.6 Same 27 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against T1 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes less
EDward Gaming different 2 of 6 2 of 6 More wins by defuse · Opening kills spread
FUT Esports same 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes less
G2 Esports different 2 of 6 2 of 6 Higher headshot % · Fewer assists per 100 kills
Global Esports same 2 of 6 2 of 6 Opening kills concentrated · Top fragger takes more
JD Gaming same 3 of 6 2 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less
Karmine Corp different 1 of 6 4 of 6 Top fragger takes less
LOUD different 2 of 6 4 of 6 More assists per 100 kills · Opening kills concentrated
Nongshim RedForce same 3 of 6 1 of 6 Fewer wins by defuse · Fewer assists per 100 kills · Top fragger takes more
NRG different 3 of 6 2 of 6 Lower headshot % · Opening kills concentrated · Top fragger takes more
Paper Rex different 1 of 6 2 of 6 Top fragger takes more
Team Liquid same 2 of 6 2 of 6 More wins by defuse · Opening kills spread
Team Vitality same 3 of 6 2 of 6 Lower headshot % · More assists per 100 kills · Top fragger takes more
TYLOO same 1 of 6 2 of 6 Fewer assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 Fewer wins by defuse · Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Fewer wins by defuse how rounds end -14 pts
T1 33% 153 defence round wins LOUD 46% 143 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -26 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Top fragger takes less texture -3 pts
T1 22% 28 maps LOUD 25% 31 maps
← Top fragger takes lessTop fragger takes more →
gap -5 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Lower headshot % texture -2 pts
T1 26% 27 maps LOUD 28% 31 maps
← Lower headshot %Higher headshot % →
gap -5 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Kills spread evenly texture -1.7
T1 18.8 28 maps LOUD 20.5 31 maps
← Kills spread evenlyKills concentrated →
gap -2.3 to -1.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Fewer wins by defusegap -26 to -1 ptsTop fragger takes lessgap -5 to -0 ptsLower headshot %gap -5 to -0 ptsKills spread evenlygap -2.3 to -1.0

T1 vs LOUD: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins defence rounds defence round win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Team Liquid 61% 280 defence rounds
100 Thieves 59% 225 defence rounds
Karmine Corp 56% 217 defence rounds
Xi Lai Gaming 55% 265 defence rounds
Global Esports 55% 317 defence rounds
TYLOO 54% 318 defence rounds
EDward Gaming 54% 243 defence rounds
Nongshim RedForce 54% 323 defence rounds
Paper Rex 51% 212 defence rounds
T1 51% 298 defence rounds
G2 Esports 50% 334 defence rounds
LOUD 50% 285 defence rounds
Team Vitality 49% 205 defence rounds
FUT Esports 49% 302 defence rounds
NRG 49% 257 defence rounds
JD Gaming 46% 352 defence rounds
Bars run from the field low (45.7%) to high (60.7%); rows are ordered by value.