Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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T1

T1 · Pacific · VCT 2026 Stage 2
Team record
8–4
Series
18–10
Maps
53%
Rounds · 595 rounds
55%
Attack · 297 attack rounds
51%
Defense · 298 defense rounds
T1 scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension T1 GE Gap Reading Sample
Fewer wins by defuse 33% 43% -10 Not settled 153 defence round wins
Opening kills concentrated 34% 32% +2 Same 28 maps
Top fragger takes more 22% 22% +0 Same 28 maps
Kills spread evenly 18.8 20.2 -1.4 Different 28 maps
Lower headshot % 26% 28% -2 Different 27 maps
More assists per 100 kills 40.0 35.9 +4.1 Not settled 27 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against T1 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes less
EDward Gaming different 2 of 6 2 of 6 More wins by defuse · Opening kills spread
FUT Esports same 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes less
G2 Esports different 2 of 6 2 of 6 Higher headshot % · Fewer assists per 100 kills
Global Esports same 2 of 6 2 of 6 Opening kills concentrated · Top fragger takes more
JD Gaming same 3 of 6 2 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less
Karmine Corp different 1 of 6 4 of 6 Top fragger takes less
LOUD different 2 of 6 4 of 6 More assists per 100 kills · Opening kills concentrated
Nongshim RedForce same 3 of 6 1 of 6 Fewer wins by defuse · Fewer assists per 100 kills · Top fragger takes more
NRG different 3 of 6 2 of 6 Lower headshot % · Opening kills concentrated · Top fragger takes more
Paper Rex different 1 of 6 2 of 6 Top fragger takes more
Team Liquid same 2 of 6 2 of 6 More wins by defuse · Opening kills spread
Team Vitality same 3 of 6 2 of 6 Lower headshot % · More assists per 100 kills · Top fragger takes more
TYLOO same 1 of 6 2 of 6 Fewer assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 Fewer wins by defuse · Top fragger takes more

T1 vs GE — head to head

0 of 1 series · 1 of 4 maps · last met 2026-09-05

Stats in these games

Round win rate 82 rounds too close to call on this sample 40% 60%
Attack round win rate too close to call on this sample 44%36 attack rounds 63%46 attack rounds
Defense round win rate too close to call on this sample 37%46 defense rounds 56%36 defense rounds
Pistol win rate pistols too close to call on this sample 3 of 8 5 of 8
T1 GE
Estimate ranges
Round win rate-39 to +2 pts Attack round win rate-38 to +3 pts Defense round win rate-38 to +3 pts Pistol win rate-73 to +39 pts

Maps played

Split 5–13 2026-09-05 · GE pick Lotus 13–10 2026-09-05 · T1 pick Ascent 5–13 2026-09-05 · GE pick Haven 10–13 2026-09-05 · T1 pick

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Players keep one agent structure +12 pts
T1 51% 28 maps GE 39% 29 maps
← Players change agentsPlayers keep one agent →
gap +1 to +22 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Lower headshot % texture -2 pts
T1 26% 27 maps GE 28% 29 maps
← Lower headshot %Higher headshot % →
gap -5 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Kills spread evenly texture -1.4
T1 18.8 28 maps GE 20.2 29 maps
← Kills spread evenlyKills concentrated →
gap -2.0 to -0.7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one agentgap +1 to +22Lower headshot %gap -5 to -0 ptsKills spread evenlygap -2.0 to -0.7

One dimension at a time

Compare a stat across all sixteen teams.

More distinct comps distinct 5-agent comps, resampled to a common exposure

Separates teams; a stable read.

Paper Rex 14.0 18 maps
Global Esports 11.1 29 maps
Team Vitality 10.6 19 maps
Nongshim RedForce 10.5 32 maps
Xi Lai Gaming 10.0 24 maps
G2 Esports 10.0 30 maps
FUT Esports 9.5 27 maps
T1 9.2 28 maps
NRG 9.2 22 maps
TYLOO 9.0 30 maps
EDward Gaming 9.0 22 maps
JD Gaming 8.8 34 maps
100 Thieves 8.4 21 maps
Team Liquid 8.1 27 maps
LOUD 7.1 31 maps
Karmine Corp 4.6 21 maps
Bars run from the field low (4.6) to high (14.0); rows are ordered by value.