Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

T1

T1 · Pacific · VCT 2026 Stage 2
Team record
8–4
Series
18–10
Maps
53%
Rounds · 595 rounds
55%
Attack · 297 attack rounds
51%
Defense · 298 defense rounds
T1 scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension T1 XLG Gap Reading Sample
Fewer wins by defuse 33% 39% -6 Same 145 defence round wins
Opening kills concentrated 34% 28% +6 Not settled 24 maps
Top fragger takes more 22% 22% +0 Same 24 maps
Kills spread evenly 18.8 19.4 -0.7 Different 24 maps
Lower headshot % 26% 31% -5 Different 19 maps
More assists per 100 kills 40.0 37.5 +2.5 Not settled 24 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against T1 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes less
EDward Gaming different 2 of 6 2 of 6 More wins by defuse · Opening kills spread
FUT Esports same 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes less
G2 Esports different 2 of 6 2 of 6 Higher headshot % · Fewer assists per 100 kills
Global Esports same 2 of 6 2 of 6 Opening kills concentrated · Top fragger takes more
JD Gaming same 3 of 6 2 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less
Karmine Corp different 1 of 6 4 of 6 Top fragger takes less
LOUD different 2 of 6 4 of 6 More assists per 100 kills · Opening kills concentrated
Nongshim RedForce same 3 of 6 1 of 6 Fewer wins by defuse · Fewer assists per 100 kills · Top fragger takes more
NRG different 3 of 6 2 of 6 Lower headshot % · Opening kills concentrated · Top fragger takes more
Paper Rex different 1 of 6 2 of 6 Top fragger takes more
Team Liquid same 2 of 6 2 of 6 More wins by defuse · Opening kills spread
Team Vitality same 3 of 6 2 of 6 Lower headshot % · More assists per 100 kills · Top fragger takes more
TYLOO same 1 of 6 2 of 6 Fewer assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 Fewer wins by defuse · Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Uses the usual role mix structure -33 pts
T1 25% 28 maps XLG 58% 24 maps
← Uses the usual role mixUses unusual role mixes →
gap -56 to -10 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players change roles structure -13 pts
T1 73% 28 maps XLG 86% 24 maps
← Players change rolesPlayers keep one role →
gap -19 to -6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Lower headshot % texture -5 pts
T1 26% 27 maps XLG 31% 19 maps
← Lower headshot %Higher headshot % →
gap -7 to -3 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Kills spread evenly texture -0.7
T1 18.8 28 maps XLG 19.4 24 maps
← Kills spread evenlyKills concentrated →
gap -1.3 to -0.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -56 to -10Players change rolesgap -19 to -6Lower headshot %gap -7 to -3 ptsKills spread evenlygap -1.3 to -0.0

T1 vs XLG: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Higher KAST team KAST

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

NRG 75% 22 maps
Karmine Corp 74% 21 maps
TYLOO 74% 27 maps
Team Vitality 74% 19 maps
Team Liquid 74% 27 maps
100 Thieves 74% 21 maps
T1 73% 27 maps
Global Esports 72% 29 maps
Nongshim RedForce 72% 32 maps
G2 Esports 72% 30 maps
LOUD 72% 31 maps
Xi Lai Gaming 71% 19 maps
Paper Rex 71% 18 maps
FUT Esports 70% 27 maps
JD Gaming 70% 30 maps
EDward Gaming 70% 18 maps
Bars run from the field low (69.7%) to high (75.0%); rows are ordered by value.