All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix
Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
| Dimension | T1 | NS | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 33% | 35% | -2 | Same | 153 defence round wins |
| Opening kills concentrated | 34% | 26% | +8 | Not settled | 28 maps |
| Top fragger takes more | 22% | 21% | +1 | Same | 28 maps |
| Kills spread evenly | 18.8 | 20.1 | -1.3 | Different | 28 maps |
| Lower headshot % | 26% | 27% | -1 | Not settled | 27 maps |
| Fewer assists per 100 kills | 40.0 | 40.5 | -0.5 | Same | 27 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against T1 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 4 of 6 | 1 of 6 | More wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes less |
| EDward Gaming | different | 2 of 6 | 2 of 6 | More wins by defuse · Opening kills spread |
| FUT Esports | same | 3 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills spread · Top fragger takes less |
| G2 Esports | different | 2 of 6 | 2 of 6 | Higher headshot % · Fewer assists per 100 kills |
| Global Esports | same | 2 of 6 | 2 of 6 | Opening kills concentrated · Top fragger takes more |
| JD Gaming | same | 3 of 6 | 2 of 6 | More assists per 100 kills · Opening kills concentrated · Top fragger takes less |
| Karmine Corp | different | 1 of 6 | 4 of 6 | Top fragger takes less |
| LOUD | different | 2 of 6 | 4 of 6 | More assists per 100 kills · Opening kills concentrated |
| Nongshim RedForce | same | 3 of 6 | 1 of 6 | Fewer wins by defuse · Fewer assists per 100 kills · Top fragger takes more |
| NRG | different | 3 of 6 | 2 of 6 | Lower headshot % · Opening kills concentrated · Top fragger takes more |
| Paper Rex | different | 1 of 6 | 2 of 6 | Top fragger takes more |
| Team Liquid | same | 2 of 6 | 2 of 6 | More wins by defuse · Opening kills spread |
| Team Vitality | same | 3 of 6 | 2 of 6 | Lower headshot % · More assists per 100 kills · Top fragger takes more |
| TYLOO | same | 1 of 6 | 2 of 6 | Fewer assists per 100 kills |
| Xi Lai Gaming | same | 2 of 6 | 2 of 6 | Fewer wins by defuse · Top fragger takes more |
T1 vs NS — head to head
0 of 1 series · 0 of 2 maps · last met 2026-08-21Stats in these games
Round win rate
41 rounds
too close to call on this sample
37%
63%
Attack round win rate
too close to call on this sample
42%24 attack rounds
71%17 attack rounds
Defense round win rate
too close to call on this sample
29%17 defense rounds
58%24 defense rounds
Pistol win rate
pistols
too close to call on this sample
2 of 4
2 of 4
T1
NS
Estimate ranges
Round win rate-53 to +4 pts
Attack round win rate-53 to +2 pts
Defense round win rate-53 to +2 pts
Pistol win rate-70 to +70 pts
Maps played
Ascent
5–13
2026-08-21 · T1 pick
Haven
10–13
2026-08-21 · NS pick
Repeated veto choices in this matchup
Only one series played. No repeated veto choices.
Pressure points
Differences supported by the teams' full samples.
Opening kills concentrated
openers
+8 pts
← Opening kills spreadOpening kills concentrated →
gap +0 to +15 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Kills spread evenly
texture
-1.3
← Kills spread evenlyKills concentrated →
gap -1.9 to -0.6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Opening kills concentratedgap +0 to +15 ptsKills spread evenlygap -1.9 to -0.6
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Kills concentrated kill-load concentration (100x Herfindahl over 5; even=20)
Separates teams; a stable read.
LOUD
20.5
31 maps
TYLOO
20.4
30 maps
Karmine Corp
20.4
21 maps
EDward Gaming
20.3
22 maps
100 Thieves
20.2
21 maps
JD Gaming
20.2
34 maps
Global Esports
20.2
29 maps
FUT Esports
20.1
27 maps
Team Vitality
20.1
19 maps
NRG
20.1
22 maps
Paper Rex
20.1
18 maps
Nongshim RedForce
20.1
32 maps
Team Liquid
20.0
27 maps
G2 Esports
20.0
30 maps
Xi Lai Gaming
19.4
24 maps
T1
18.8
28 maps
Bars run from the field low (18.8) to high (20.5); rows are ordered by value.