Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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T1

T1 · Pacific · VCT 2026 Stage 2
Team record
8–4
Series
18–10
Maps
53%
Rounds · 595 rounds
55%
Attack · 297 attack rounds
51%
Defense · 298 defense rounds
T1 scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension T1 NRG Gap Reading Sample
Fewer wins by defuse 33% 40% -7 Not settled 125 defence round wins
Opening kills concentrated 34% 32% +2 Same 22 maps
Top fragger takes more 22% 21% +1 Same 22 maps
Kills spread evenly 18.8 20.1 -1.3 Different 22 maps
Lower headshot % 26% 26% -1 Same 22 maps
Fewer assists per 100 kills 40.0 47.7 -7.7 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against T1 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes less
EDward Gaming different 2 of 6 2 of 6 More wins by defuse · Opening kills spread
FUT Esports same 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes less
G2 Esports different 2 of 6 2 of 6 Higher headshot % · Fewer assists per 100 kills
Global Esports same 2 of 6 2 of 6 Opening kills concentrated · Top fragger takes more
JD Gaming same 3 of 6 2 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less
Karmine Corp different 1 of 6 4 of 6 Top fragger takes less
LOUD different 2 of 6 4 of 6 More assists per 100 kills · Opening kills concentrated
Nongshim RedForce same 3 of 6 1 of 6 Fewer wins by defuse · Fewer assists per 100 kills · Top fragger takes more
NRG different 3 of 6 2 of 6 Lower headshot % · Opening kills concentrated · Top fragger takes more
Paper Rex different 1 of 6 2 of 6 Top fragger takes more
Team Liquid same 2 of 6 2 of 6 More wins by defuse · Opening kills spread
Team Vitality same 3 of 6 2 of 6 Lower headshot % · More assists per 100 kills · Top fragger takes more
TYLOO same 1 of 6 2 of 6 Fewer assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 Fewer wins by defuse · Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Uses the usual role mix structure -30 pts
T1 25% 28 maps NRG 55% 22 maps
← Uses the usual role mixUses unusual role mixes →
gap -52 to -8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Fewer assists per 100 kills texture -7.7
T1 40.0 27 maps NRG 47.7 22 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap -14.2 to -1.3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Kills spread evenly texture -1.3
T1 18.8 28 maps NRG 20.1 22 maps
← Kills spread evenlyKills concentrated →
gap -1.9 to -0.7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -52 to -8Fewer assists per 100 killsgap -14.2 to -1.3Kills spread evenlygap -1.9 to -0.7

T1 vs NRG: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More losses to detonation defence losses conceded to detonation

Varies more by map than by team.

Paper Rex 28% 103 defence round losses
Team Vitality 28% 104 defence round losses
Karmine Corp 22% 95 defence round losses
NRG 22% 132 defence round losses
G2 Esports 21% 166 defence round losses
LOUD 21% 142 defence round losses
FUT Esports 21% 154 defence round losses
T1 20% 145 defence round losses
Team Liquid 20% 110 defence round losses
Global Esports 19% 144 defence round losses
TYLOO 18% 145 defence round losses
Xi Lai Gaming 18% 120 defence round losses
100 Thieves 17% 92 defence round losses
EDward Gaming 16% 111 defence round losses
JD Gaming 16% 191 defence round losses
Nongshim RedForce 12% 148 defence round losses
Bars run from the field low (11.5%) to high (28.2%); rows are ordered by value.