Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

T1

T1 · Pacific · VCT 2026 Stage 2
Team record
8–4
Series
18–10
Maps
53%
Rounds · 595 rounds
55%
Attack · 297 attack rounds
51%
Defense · 298 defense rounds
T1 scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension T1 VIT Gap Reading Sample
Fewer wins by defuse 33% 52% -19 Different 101 defence round wins
Opening kills concentrated 34% 30% +4 Not settled 19 maps
Top fragger takes more 22% 22% +1 Same 19 maps
Kills spread evenly 18.8 20.1 -1.4 Different 19 maps
Lower headshot % 26% 26% -0 Same 19 maps
More assists per 100 kills 40.0 39.5 +0.5 Same 19 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against T1 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes less
EDward Gaming different 2 of 6 2 of 6 More wins by defuse · Opening kills spread
FUT Esports same 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes less
G2 Esports different 2 of 6 2 of 6 Higher headshot % · Fewer assists per 100 kills
Global Esports same 2 of 6 2 of 6 Opening kills concentrated · Top fragger takes more
JD Gaming same 3 of 6 2 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less
Karmine Corp different 1 of 6 4 of 6 Top fragger takes less
LOUD different 2 of 6 4 of 6 More assists per 100 kills · Opening kills concentrated
Nongshim RedForce same 3 of 6 1 of 6 Fewer wins by defuse · Fewer assists per 100 kills · Top fragger takes more
NRG different 3 of 6 2 of 6 Lower headshot % · Opening kills concentrated · Top fragger takes more
Paper Rex different 1 of 6 2 of 6 Top fragger takes more
Team Liquid same 2 of 6 2 of 6 More wins by defuse · Opening kills spread
Team Vitality same 3 of 6 2 of 6 Lower headshot % · More assists per 100 kills · Top fragger takes more
TYLOO same 1 of 6 2 of 6 Fewer assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 Fewer wins by defuse · Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Fewer wins by defuse how rounds end -19 pts
T1 33% 153 defence round wins VIT 52% 101 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -31 to -6 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change roles structure -14 pts
T1 73% 28 maps VIT 87% 19 maps
← Players change rolesPlayers keep one role →
gap -21 to -8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Kills spread evenly texture -1.4
T1 18.8 28 maps VIT 20.1 19 maps
← Kills spread evenlyKills concentrated →
gap -2.0 to -0.7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Fewer wins by defusegap -31 to -6 ptsPlayers change rolesgap -21 to -8Kills spread evenlygap -2.0 to -0.7

T1 vs VIT: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More wins by defuse defence wins closed by defuse (retake identity)

Separates teams; a stable read.

G2 Esports 54% 168 defence round wins
Karmine Corp 52% 122 defence round wins
Team Vitality 52% 101 defence round wins
LOUD 46% 143 defence round wins
Global Esports 43% 173 defence round wins
JD Gaming 42% 161 defence round wins
Paper Rex 41% 109 defence round wins
TYLOO 41% 173 defence round wins
NRG 40% 125 defence round wins
Xi Lai Gaming 39% 145 defence round wins
FUT Esports 38% 148 defence round wins
Nongshim RedForce 35% 175 defence round wins
T1 33% 153 defence round wins
Team Liquid 32% 170 defence round wins
100 Thieves 29% 133 defence round wins
EDward Gaming 28% 132 defence round wins
Bars run from the field low (28.0%) to high (54.2%); rows are ordered by value.