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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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100 Thieves

100T · Americas · VCT 2026 Stage 2
Team record
7–1
Series
15–6
Maps
57%
Rounds · 449 rounds
55%
Attack · 224 attack rounds
59%
Defense · 225 defense rounds
100 Thieves scouting sections

Map picks and bans

8 series with a recorded veto. Choose a map to filter every section below. All maps
1–0 Abyss Abyss 1 of 1 maps on it.
In their pool for 3 series. Banned 2 of 3 of their ban turns, first ban 2 of 3, picked — of their pick turns, played 1 of 3 of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Abyss.
BAN2/3 PICK0/0 PLAY1/3
3–0 Ascent Ascent 3 of 3 maps on it.
In their pool for 8 series. Banned 0 of 10 of their ban turns, first ban 0 of 7, picked 2 of 7 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 2 of 2 · opponent's pick 1 of 1.
Click to slice everything below to Ascent.
BAN0/10 PICK2/7 PLAY3/8
2–1 Breeze Breeze 2 of 3 maps on it.
In their pool for 5 series. Banned 0 of 5 of their ban turns, first ban 0 of 4, picked 2 of 4 of their pick turns, played 3 of 5 of those series.

Who put it on the table: their own pick 1 of 2 · decider 1 of 1.
Click to slice everything below to Breeze.
BAN0/5 PICK2/4 PLAY3/5
3–0 Haven Haven 3 of 3 maps on it.
In their pool for 8 series. Banned 8% of their ban turns, first ban 0 of 7, picked 1 of 7 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 1 of 1 · decider 2 of 2.
Click to slice everything below to Haven.
BAN1/12 PICK1/7 PLAY3/8
1–0 Lotus Lotus 1 of 1 maps on it.
In their pool for 8 series. Banned 7 of 9 of their ban turns, first ban 6 of 8, picked — of their pick turns, played 1 of 8 of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Lotus.
BAN7/9 PICK0/0 PLAY1/8
1–2 Split Split 1 of 3 maps on it.
In their pool for 8 series. Banned 0 of 9 of their ban turns, first ban 0 of 6, picked 1 of 4 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 0 of 1 · opponent's pick 1 of 2.
Click to slice everything below to Split.
BAN0/9 PICK1/4 PLAY3/8
2–1 Summit Summit 2 of 3 maps on it.
In their pool for 8 series. Banned 29% of their ban turns, first ban 0 of 8, picked 1 of 8 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 1 of 1 · opponent's pick 1 of 2.
Click to slice everything below to Summit.
BAN4/14 PICK1/8 PLAY3/8
2–2 Sunset Sunset 2 of 4 maps on it.
In their pool for 8 series. Banned 2 of 11 of their ban turns, first ban 0 of 8, picked 2 of 8 of their pick turns, played 4 of 8 of those series.

Who put it on the table: their own pick 1 of 2 · opponent's pick 1 of 2.
Click to slice everything below to Sunset.
BAN2/11 PICK2/8 PLAY4/8
banned by 100T picked by 100T played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Abyss

100T on Abyss. 1 maps · 16 rounds

Record and sides

Maps 1–01 maps
Attack 75%12 rounds
Defense 4 of 44 rounds
field mean across the 11 Champions teams on Abyss the white bar inside each fill is the estimate range
Estimate and field details
Attack47–91% across 12 attack rounds Defense51–100% across 4 defense rounds

Pistols (2 played)

MeasureValueSample
Pistols won1 of 2pistols
On attack0 of 1attack pistols
On defense1 of 1defense pistols
Won the round after a pistol they won1 of 1pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

2-1-1-1 duelist · initiator · controller · sentinel double-duelist most common among the 16 teams: 2-1-2-0 1 of 1 maps on Abyss
sova vora 1 of 1 maps jett Timotino 1 of 1 maps harbor bang 1 of 1 maps cypher Cryocells 1 of 1 maps phoenix Asuna 1 of 1 maps

The same five agents in all 1 map of this slice. On a sample this small that is a description, not a tendency.

1 map in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 8 9
Rounds lostAttack 1 2 3
Rounds wonDefense 2 2 4
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 8100 9
Rounds lost Attack 1020 3
Rounds won Defense 2020 4
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
Asuna phoenix 1 12 3 0 +3 0.250 0.000
bang harbor 1 12 0 0 +0 0.000 0.000
Cryocells cypher 1 12 0 2 -2 0.000 0.167
Timotino jett 1 12 6 0 +6 0.500 0.000
vora sova 1 12 1 0 +1 0.083 0.000
Attack. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 1 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above. open in the kill index →

No round data in this slice

Broadcast links exist for 1 of 1 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.