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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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100 Thieves

100T · Americas · VCT 2026 Stage 2
Team record
7–1
Series
15–6
Maps
57%
Rounds · 449 rounds
55%
Attack · 224 attack rounds
59%
Defense · 225 defense rounds
100 Thieves scouting sections

Map picks and bans

8 series with a recorded veto. Choose a map to filter every section below. All maps
1–0 Abyss Abyss 1 of 1 maps on it.
In their pool for 3 series. Banned 2 of 3 of their ban turns, first ban 2 of 3, picked — of their pick turns, played 1 of 3 of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Abyss.
BAN2/3 PICK0/0 PLAY1/3
3–0 Ascent Ascent 3 of 3 maps on it.
In their pool for 8 series. Banned 0 of 10 of their ban turns, first ban 0 of 7, picked 2 of 7 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 2 of 2 · opponent's pick 1 of 1.
Click to slice everything below to Ascent.
BAN0/10 PICK2/7 PLAY3/8
2–1 Breeze Breeze 2 of 3 maps on it.
In their pool for 5 series. Banned 0 of 5 of their ban turns, first ban 0 of 4, picked 2 of 4 of their pick turns, played 3 of 5 of those series.

Who put it on the table: their own pick 1 of 2 · decider 1 of 1.
Click to slice everything below to Breeze.
BAN0/5 PICK2/4 PLAY3/5
3–0 Haven Haven 3 of 3 maps on it.
In their pool for 8 series. Banned 8% of their ban turns, first ban 0 of 7, picked 1 of 7 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 1 of 1 · decider 2 of 2.
Click to slice everything below to Haven.
BAN1/12 PICK1/7 PLAY3/8
1–0 Lotus Lotus 1 of 1 maps on it.
In their pool for 8 series. Banned 7 of 9 of their ban turns, first ban 6 of 8, picked — of their pick turns, played 1 of 8 of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Lotus.
BAN7/9 PICK0/0 PLAY1/8
1–2 Split Split 1 of 3 maps on it.
In their pool for 8 series. Banned 0 of 9 of their ban turns, first ban 0 of 6, picked 1 of 4 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 0 of 1 · opponent's pick 1 of 2.
Click to slice everything below to Split.
BAN0/9 PICK1/4 PLAY3/8
2–1 Summit Summit 2 of 3 maps on it.
In their pool for 8 series. Banned 29% of their ban turns, first ban 0 of 8, picked 1 of 8 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 1 of 1 · opponent's pick 1 of 2.
Click to slice everything below to Summit.
BAN4/14 PICK1/8 PLAY3/8
2–2 Sunset Sunset 2 of 4 maps on it.
In their pool for 8 series. Banned 2 of 11 of their ban turns, first ban 0 of 8, picked 2 of 8 of their pick turns, played 4 of 8 of those series.

Who put it on the table: their own pick 1 of 2 · opponent's pick 1 of 2.
Click to slice everything below to Sunset.
BAN2/11 PICK2/8 PLAY4/8
banned by 100T picked by 100T played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Summit

100T on Summit. 3 maps · 55 rounds

Record and sides

Maps 2–13 maps
Attack 48%23 rounds
Defense 50%32 rounds
field mean across the 15 Champions teams on Summit the white bar inside each fill is the estimate range
Estimate and field details
Attack29–67% across 23 attack rounds Defense34–66% across 32 defense rounds

Pistols (6 played)

MeasureValueSample
Pistols won3 of 6pistols
On attack2 of 3attack pistols
On defense1 of 3defense pistols
Won the round after a pistol they won3 of 3pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

2-1-1-1 duelist · initiator · controller · sentinel double-duelist most common role mix among the 16 teams 3 of 3 maps on Summit
fade vora 3 of 3 maps neon Timotino 3 of 3 maps harbor bang 3 of 3 maps cypher Cryocells 3 of 3 maps phoenix Asuna 3 of 3 maps

The same five agents in all 3 maps of this slice. On a sample this small that is a description, not a tendency.

3 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 9 2 11
Rounds lostAttack 6 6 12
Rounds wonDefense 10 5 16
Rounds lostDefense 11 5 16
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 9200 11
Rounds lost Attack 6060 12
Rounds won Defense 10051 16
Rounds lost Defense 11500 16
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
Asuna phoenix 3 23 1 3 -2 0.043 0.130
bang harbor 3 23 1 0 +1 0.043 0.000
Cryocells cypher 3 23 3 2 +1 0.130 0.087
Timotino neon 3 23 4 8 -4 0.174 0.348
vora fade 3 23 0 0 +0 0.000 0.000
Attack. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 2 maps round data available: 1 maps

From the broadcast

Kill-level round data, separate from the match records above. open in the kill index →

Round data available for 1 of 3 maps

Round data is available; these stats are not displayed here yet.

What arrivesNeedsState
First-kill rate, conversion and resilience per sidekill events + round boundariesdata ready
Trade latency, how fast a death is answeredkill events with verified orderdata ready
Man-count win probability and advantage conversionkill events across the pooled corpusdata ready
Tempo strip, time to first contact per roundround boundaries (barrier drop)data ready
Round recreations, playableboth, plus a clean cross-check against the match recordscross-check not run
“Data ready” means verified events exist for these 1 maps.

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