China · 22 maps · 468 rounds · 9 series · data through 2026-08-11
5–4Series
12–10Maps
50%Attack · 225 attack rounds
54%Defense · 243 defense rounds
What separates them
Uses unusual role mixes — 73% vs field 43% 22 maps share of maps using a different role mix from the most common one on that map among the 16 teams
Fewer wins by defuse — 28% vs field 40% 132 defence round wins defence wins closed by defuse (retake identity)
More assists per 100 kills — 44.5 vs field 39.6 22 maps assists per 100 kills (utility-dense play)
Results by game state
Condition
With
n
Without
n
Field
won the first pistol (R1)
8 of 11
11
4 of 11
11
69%
won the second pistol (R13)
6 of 10
10
50%
12
74%
won BOTH pistols
4 of 6
6
50%
16
78%
won NEITHER pistol
2 of 7
7
67%
15
36%
led at half-time
67%
12
4 of 10
10
84%
reached half-time tied 6-6
1 of 1
1
52%
21
58%
trailed at half-time
3 of 9
9
69%
13
28%
playing their OWN map pick
5 of 9
9
54%
13
63%
playing the OPPONENT'S pick
5 of 9
9
54%
13
59%
playing a decider (neither team picked it)
2 of 4
4
56%
18
56%
won the previous round
65%
220
40%
200
64%
lost the previous round
40%
200
65%
220
42%
have lost 2+ rounds in a row
39%
111
58%
309
42%
Map pool
Map
Banned
Picked
Played
W–L
Abyss
not in their map pool
Ascent
1 of 13
0 of 6
4 of 9
2–2
Breeze
0 of 9
4 of 6
5 of 9
3–2
Haven
3 of 14
0 of 7
3 of 9
3–0
Lotus
6 of 12
0 of 4
2 of 9
0–2
Split
3 of 15
0 of 8
2 of 9
1–1
Summit
5 of 12
0 of 4
1 of 9
0–1
Sunset
0 of 13
5 of 9
5 of 9
3–2
Banned and picked are counts of this team's ban and
pick turns with the map still on the board. Played is a count of the series where
the map was in the pool. A map outside their pool shows no counts, because there
was never a turn to act on it.