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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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EDward Gaming

EDG · China · VCT 2026 Stage 2
Team record
5–4
Series
12–10
Maps
52%
Rounds · 468 rounds
50%
Attack · 225 attack rounds
54%
Defense · 243 defense rounds
EDward Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension EDG TL Gap Reading Sample
Fewer wins by defuse 28% 32% -4 Same 132 defence round wins
Opening kills concentrated 37% 34% +3 Same 22 maps
Top fragger takes less 24% 24% -0 Same 22 maps
Kills concentrated 20.3 20.0 +0.3 Not settled 22 maps
Lower headshot % 29% 30% -1 Same 18 maps
More assists per 100 kills 44.5 37.4 +7.1 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against EDG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 4 of 6 1 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated
FUT Esports different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
G2 Esports different 0 of 6 4 of 6 —
Global Esports different 2 of 6 2 of 6 Higher headshot % · Kills concentrated
JD Gaming different 3 of 6 2 of 6 Lower headshot % · Top fragger takes more · Kills concentrated
Karmine Corp different 2 of 6 2 of 6 Top fragger takes more · Kills spread evenly
LOUD different 4 of 6 2 of 6 Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly
Nongshim RedForce different 0 of 6 2 of 6 —
NRG same 1 of 6 2 of 6 Kills concentrated
Paper Rex different 0 of 6 3 of 6 —
T1 different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated
Team Liquid different 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · Opening kills concentrated · Top fragger takes less
Team Vitality different 1 of 6 3 of 6 Kills concentrated
TYLOO different 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
Xi Lai Gaming different 0 of 6 3 of 6 —

Pressure points

Differences supported by the teams' full samples.
Players change roles structure -16 pts
EDG 75% 22 maps TL 91% 27 maps
← Players change rolesPlayers keep one role →
gap -25 to -7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
More assists per 100 kills texture +7.1
EDG 44.5 22 maps TL 37.4 27 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap +0.6 to +13.5 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change rolesgap -25 to -7More assists per 100 killsgap +0.6 to +13.5

EDG vs TL: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Higher after a win P(win round | won previous)

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Team Liquid 69% 268 rounds after a win
100 Thieves 69% 224 rounds after a win
TYLOO 67% 313 rounds after a win
Karmine Corp 66% 230 rounds after a win
EDward Gaming 65% 220 rounds after a win
T1 64% 281 rounds after a win
NRG 64% 212 rounds after a win
Nongshim RedForce 64% 326 rounds after a win
LOUD 63% 306 rounds after a win
Xi Lai Gaming 62% 223 rounds after a win
G2 Esports 62% 298 rounds after a win
FUT Esports 62% 252 rounds after a win
Global Esports 61% 293 rounds after a win
Team Vitality 61% 200 rounds after a win
Paper Rex 60% 186 rounds after a win
JD Gaming 58% 317 rounds after a win
Bars run from the field low (57.7%) to high (69.4%); rows are ordered by value.