All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | EDG | TYL | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 28% | 41% | -13 | Different | 132 defence round wins |
| Opening kills spread | 37% | 39% | -2 | Same | 22 maps |
| Top fragger takes less | 24% | 24% | -0 | Same | 22 maps |
| Kills spread evenly | 20.3 | 20.4 | -0.1 | Same | 22 maps |
| Lower headshot % | 29% | 31% | -2 | Different | 18 maps |
| More assists per 100 kills | 44.5 | 41.0 | +3.4 | Not settled | 22 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against EDG 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated |
| FUT Esports | different | 3 of 6 | 1 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| G2 Esports | different | 0 of 6 | 4 of 6 | — |
| Global Esports | different | 2 of 6 | 2 of 6 | Higher headshot % · Kills concentrated |
| JD Gaming | different | 3 of 6 | 2 of 6 | Lower headshot % · Top fragger takes more · Kills concentrated |
| Karmine Corp | different | 2 of 6 | 2 of 6 | Top fragger takes more · Kills spread evenly |
| LOUD | different | 4 of 6 | 2 of 6 | Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| Nongshim RedForce | different | 0 of 6 | 2 of 6 | — |
| NRG | same | 1 of 6 | 2 of 6 | Kills concentrated |
| Paper Rex | different | 0 of 6 | 3 of 6 | — |
| T1 | different | 2 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills concentrated |
| Team Liquid | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · Lower headshot % · Opening kills concentrated · Top fragger takes less |
| Team Vitality | different | 1 of 6 | 3 of 6 | Kills concentrated |
| TYLOO | different | 3 of 6 | 2 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| Xi Lai Gaming | different | 0 of 6 | 3 of 6 | — |
EDG vs TYL — head to head
0 of 1 series · 1 of 3 maps · last met 2026-07-15Stats in these games
Round win rate
57 rounds
too close to call on this sample
42%
58%
Attack round win rate
too close to call on this sample
45%29 attack rounds
61%28 attack rounds
Defense round win rate
too close to call on this sample
39%28 defense rounds
55%29 defense rounds
Pistol win rate
pistols
too close to call on this sample
4 of 6
2 of 6
EDG
TYL
Estimate ranges
Round win rate-40 to +10 pts
Attack round win rate-39 to +10 pts
Defense round win rate-39 to +10 pts
Pistol win rate-40 to +81 pts
Maps played
Sunset
8–13
2026-07-15 · EDG pick
Breeze
13–7
2026-07-15 · TYL pick
Lotus
3–13
2026-07-15 · decider
Repeated veto choices in this matchup
Only one series played. No repeated veto choices.
Pressure points
Differences supported by the teams' full samples.
Fewer wins by defuse
how rounds end
-13 pts
← Fewer wins by defuseMore wins by defuse →
gap -25 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one agent
structure
+13 pts
← Players change agentsPlayers keep one agent →
gap +0 to +26 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Lower headshot %
texture
-2 pts
← Lower headshot %Higher headshot % →
gap -5 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Fewer wins by defusegap -25 to -1 ptsPlayers keep one agentgap +0 to +26Lower headshot %gap -5 to -0 pts
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Larger agent pool distinct agents fielded, resampled to a common exposure
Separates teams; a stable read.
Global Esports
18.4
29 maps
Paper Rex
18.0
18 maps
Team Vitality
16.8
19 maps
TYLOO
16.5
30 maps
JD Gaming
16.4
34 maps
T1
16.0
28 maps
G2 Esports
16.0
30 maps
Xi Lai Gaming
15.7
24 maps
EDward Gaming
15.3
22 maps
LOUD
15.1
31 maps
Nongshim RedForce
14.4
32 maps
FUT Esports
14.4
27 maps
Team Liquid
14.1
27 maps
NRG
14.0
22 maps
Karmine Corp
11.4
21 maps
100 Thieves
10.8
21 maps
Bars run from the field low (10.8) to high (18.4); rows are ordered by value.