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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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EDward Gaming

EDG · China · VCT 2026 Stage 2
Team record
5–4
Series
12–10
Maps
52%
Rounds · 468 rounds
50%
Attack · 225 attack rounds
54%
Defense · 243 defense rounds
EDward Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension EDG TYL Gap Reading Sample
Fewer wins by defuse 28% 41% -13 Different 132 defence round wins
Opening kills spread 37% 39% -2 Same 22 maps
Top fragger takes less 24% 24% -0 Same 22 maps
Kills spread evenly 20.3 20.4 -0.1 Same 22 maps
Lower headshot % 29% 31% -2 Different 18 maps
More assists per 100 kills 44.5 41.0 +3.4 Not settled 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against EDG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 4 of 6 1 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated
FUT Esports different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
G2 Esports different 0 of 6 4 of 6 —
Global Esports different 2 of 6 2 of 6 Higher headshot % · Kills concentrated
JD Gaming different 3 of 6 2 of 6 Lower headshot % · Top fragger takes more · Kills concentrated
Karmine Corp different 2 of 6 2 of 6 Top fragger takes more · Kills spread evenly
LOUD different 4 of 6 2 of 6 Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly
Nongshim RedForce different 0 of 6 2 of 6 —
NRG same 1 of 6 2 of 6 Kills concentrated
Paper Rex different 0 of 6 3 of 6 —
T1 different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated
Team Liquid different 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · Opening kills concentrated · Top fragger takes less
Team Vitality different 1 of 6 3 of 6 Kills concentrated
TYLOO different 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
Xi Lai Gaming different 0 of 6 3 of 6 —

EDG vs TYL — head to head

0 of 1 series · 1 of 3 maps · last met 2026-07-15

Stats in these games

Round win rate 57 rounds too close to call on this sample 42% 58%
Attack round win rate too close to call on this sample 45%29 attack rounds 61%28 attack rounds
Defense round win rate too close to call on this sample 39%28 defense rounds 55%29 defense rounds
Pistol win rate pistols too close to call on this sample 4 of 6 2 of 6
EDG TYL
Estimate ranges
Round win rate-40 to +10 pts Attack round win rate-39 to +10 pts Defense round win rate-39 to +10 pts Pistol win rate-40 to +81 pts

Maps played

Sunset 8–13 2026-07-15 · EDG pick Breeze 13–7 2026-07-15 · TYL pick Lotus 3–13 2026-07-15 · decider

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Fewer wins by defuse how rounds end -13 pts
EDG 28% 132 defence round wins TYL 41% 173 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -25 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one agent structure +13 pts
EDG 58% 22 maps TYL 46% 30 maps
← Players change agentsPlayers keep one agent →
gap +0 to +26 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Lower headshot % texture -2 pts
EDG 29% 18 maps TYL 31% 27 maps
← Lower headshot %Higher headshot % →
gap -5 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Fewer wins by defusegap -25 to -1 ptsPlayers keep one agentgap +0 to +26Lower headshot %gap -5 to -0 pts

One dimension at a time

Compare a stat across all sixteen teams.

Wins attack rounds attack round win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 60% 239 attack rounds
NRG 60% 197 attack rounds
TYLOO 57% 325 attack rounds
Team Vitality 57% 209 attack rounds
LOUD 56% 366 attack rounds
T1 55% 297 attack rounds
100 Thieves 55% 224 attack rounds
G2 Esports 55% 308 attack rounds
Nongshim RedForce 54% 354 attack rounds
Paper Rex 53% 203 attack rounds
Global Esports 52% 307 attack rounds
FUT Esports 51% 278 attack rounds
JD Gaming 51% 374 attack rounds
EDward Gaming 50% 225 attack rounds
Team Liquid 48% 279 attack rounds
Xi Lai Gaming 45% 233 attack rounds
Bars run from the field low (45.1%) to high (60.3%); rows are ordered by value.