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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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EDward Gaming

EDG · China · VCT 2026 Stage 2
Team record
5–4
Series
12–10
Maps
52%
Rounds · 468 rounds
50%
Attack · 225 attack rounds
54%
Defense · 243 defense rounds
EDward Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension EDG NS Gap Reading Sample
Fewer wins by defuse 28% 35% -7 Not settled 132 defence round wins
Opening kills concentrated 37% 26% +11 Different 22 maps
Top fragger takes more 24% 21% +2 Different 22 maps
Kills concentrated 20.3 20.1 +0.2 Not settled 22 maps
Higher headshot % 29% 27% +2 Not settled 18 maps
More assists per 100 kills 44.5 40.5 +4.0 Not settled 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against EDG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 4 of 6 1 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated
FUT Esports different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
G2 Esports different 0 of 6 4 of 6 —
Global Esports different 2 of 6 2 of 6 Higher headshot % · Kills concentrated
JD Gaming different 3 of 6 2 of 6 Lower headshot % · Top fragger takes more · Kills concentrated
Karmine Corp different 2 of 6 2 of 6 Top fragger takes more · Kills spread evenly
LOUD different 4 of 6 2 of 6 Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly
Nongshim RedForce different 0 of 6 2 of 6 —
NRG same 1 of 6 2 of 6 Kills concentrated
Paper Rex different 0 of 6 3 of 6 —
T1 different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated
Team Liquid different 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · Opening kills concentrated · Top fragger takes less
Team Vitality different 1 of 6 3 of 6 Kills concentrated
TYLOO different 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
Xi Lai Gaming different 0 of 6 3 of 6 —

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +54 pts
EDG 73% 22 maps NS 19% 32 maps
← Uses the usual role mixUses unusual role mixes →
gap +34 to +75 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Changes its role mix structure -27 pts
EDG 41% 22 maps NS 69% 32 maps
← Changes its role mixRepeats its role mix →
gap -51 to -4 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Opening kills concentrated openers +11 pts
EDG 37% 22 maps NS 26% 32 maps
← Opening kills spreadOpening kills concentrated →
gap +3 to +18 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Top fragger takes more texture +2 pts
EDG 24% 22 maps NS 21% 32 maps
← Top fragger takes lessTop fragger takes more →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +34 to +75Changes its role mixgap -51 to -4Opening kills concentratedgap +3 to +18 ptsTop fragger takes moregap +0 to +5 pts

EDG vs NS: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More role mixes different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps

Separates teams; a stable read.

NRG 5.0 22 maps
Global Esports 4.9 29 maps
Team Vitality 4.9 19 maps
TYLOO 4.6 30 maps
T1 4.6 28 maps
G2 Esports 4.5 30 maps
EDward Gaming 4.0 22 maps
Paper Rex 4.0 18 maps
LOUD 4.0 31 maps
Team Liquid 3.3 27 maps
JD Gaming 3.0 34 maps
Xi Lai Gaming 3.0 24 maps
FUT Esports 2.9 27 maps
100 Thieves 2.9 21 maps
Karmine Corp 2.0 21 maps
Nongshim RedForce 2.0 32 maps
Bars run from the field low (2.0) to high (5.0); rows are ordered by value.