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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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EDward Gaming

EDG · China · VCT 2026 Stage 2
Team record
5–4
Series
12–10
Maps
52%
Rounds · 468 rounds
50%
Attack · 225 attack rounds
54%
Defense · 243 defense rounds
EDward Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension EDG JDG Gap Reading Sample
Fewer wins by defuse 28% 42% -14 Different 132 defence round wins
Opening kills concentrated 37% 33% +4 Not settled 22 maps
Top fragger takes more 24% 23% +1 Same 22 maps
Kills concentrated 20.3 20.2 +0.1 Same 22 maps
Lower headshot % 29% 30% -1 Same 18 maps
More assists per 100 kills 44.5 38.7 +5.8 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against EDG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 4 of 6 1 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated
FUT Esports different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
G2 Esports different 0 of 6 4 of 6 —
Global Esports different 2 of 6 2 of 6 Higher headshot % · Kills concentrated
JD Gaming different 3 of 6 2 of 6 Lower headshot % · Top fragger takes more · Kills concentrated
Karmine Corp different 2 of 6 2 of 6 Top fragger takes more · Kills spread evenly
LOUD different 4 of 6 2 of 6 Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly
Nongshim RedForce different 0 of 6 2 of 6 —
NRG same 1 of 6 2 of 6 Kills concentrated
Paper Rex different 0 of 6 3 of 6 —
T1 different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated
Team Liquid different 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · Opening kills concentrated · Top fragger takes less
Team Vitality different 1 of 6 3 of 6 Kills concentrated
TYLOO different 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
Xi Lai Gaming different 0 of 6 3 of 6 —

EDG vs JDG — head to head

1 of 2 series · 2 of 4 maps · last met 2026-08-11

Stats in these games

Round win rate 84 rounds too close to call on this sample 49% 51%
Attack round win rate too close to call on this sample 52%42 attack rounds 55%42 attack rounds
Defense round win rate too close to call on this sample 45%42 defense rounds 48%42 defense rounds
Pistol win rate pistols too close to call on this sample 3 of 8 5 of 8
EDG JDG
Estimate ranges
Round win rate-23 to +19 pts Attack round win rate-23 to +18 pts Defense round win rate-23 to +18 pts Pistol win rate-73 to +39 pts

Maps played

Breeze 13–10 2026-07-19 · EDG pick Haven 13–7 2026-07-19 · JDG pick Breeze 6–13 2026-08-11 · EDG pick Summit 9–13 2026-08-11 · JDG pick

Repeated veto choices in this matchup

JDG banned Ascent in 2 of 2 series against EDG
EDG banned Lotus in 2 of 2 series against JDG
EDG picked Breeze in 2 of 2 series against JDG

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +55 pts
EDG 73% 22 maps JDG 18% 34 maps
← Uses the usual role mixUses unusual role mixes →
gap +33 to +76 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Fewer wins by defuse how rounds end -14 pts
EDG 28% 132 defence round wins JDG 42% 161 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -27 to -2 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +33 to +76Fewer wins by defusegap -27 to -2 pts

One dimension at a time

Compare a stat across all sixteen teams.

Converts more plants planted rounds converted

Varies more by map than by team.

Karmine Corp 42% 57 planted rounds
Team Vitality 41% 56 planted rounds
Nongshim RedForce 41% 116 planted rounds
LOUD 39% 112 planted rounds
100 Thieves 39% 77 planted rounds
Paper Rex 39% 52 planted rounds
NRG 38% 60 planted rounds
TYLOO 38% 87 planted rounds
G2 Esports 37% 111 planted rounds
FUT Esports 36% 78 planted rounds
JD Gaming 34% 118 planted rounds
Global Esports 31% 77 planted rounds
Team Liquid 31% 77 planted rounds
T1 31% 94 planted rounds
Xi Lai Gaming 22% 76 planted rounds
EDward Gaming 16% 61 planted rounds
Bars run from the field low (16.4%) to high (42.1%); rows are ordered by value.