All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | EDG | JDG | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 28% | 42% | -14 | Different | 132 defence round wins |
| Opening kills concentrated | 37% | 33% | +4 | Not settled | 22 maps |
| Top fragger takes more | 24% | 23% | +1 | Same | 22 maps |
| Kills concentrated | 20.3 | 20.2 | +0.1 | Same | 22 maps |
| Lower headshot % | 29% | 30% | -1 | Same | 18 maps |
| More assists per 100 kills | 44.5 | 38.7 | +5.8 | Different | 22 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against EDG 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated |
| FUT Esports | different | 3 of 6 | 1 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| G2 Esports | different | 0 of 6 | 4 of 6 | — |
| Global Esports | different | 2 of 6 | 2 of 6 | Higher headshot % · Kills concentrated |
| JD Gaming | different | 3 of 6 | 2 of 6 | Lower headshot % · Top fragger takes more · Kills concentrated |
| Karmine Corp | different | 2 of 6 | 2 of 6 | Top fragger takes more · Kills spread evenly |
| LOUD | different | 4 of 6 | 2 of 6 | Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| Nongshim RedForce | different | 0 of 6 | 2 of 6 | — |
| NRG | same | 1 of 6 | 2 of 6 | Kills concentrated |
| Paper Rex | different | 0 of 6 | 3 of 6 | — |
| T1 | different | 2 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills concentrated |
| Team Liquid | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · Lower headshot % · Opening kills concentrated · Top fragger takes less |
| Team Vitality | different | 1 of 6 | 3 of 6 | Kills concentrated |
| TYLOO | different | 3 of 6 | 2 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| Xi Lai Gaming | different | 0 of 6 | 3 of 6 | — |
EDG vs JDG — head to head
1 of 2 series · 2 of 4 maps · last met 2026-08-11Stats in these games
Round win rate
84 rounds
too close to call on this sample
49%
51%
Attack round win rate
too close to call on this sample
52%42 attack rounds
55%42 attack rounds
Defense round win rate
too close to call on this sample
45%42 defense rounds
48%42 defense rounds
Pistol win rate
pistols
too close to call on this sample
3 of 8
5 of 8
EDG
JDG
Estimate ranges
Round win rate-23 to +19 pts
Attack round win rate-23 to +18 pts
Defense round win rate-23 to +18 pts
Pistol win rate-73 to +39 pts
Maps played
Breeze
13–10
2026-07-19 · EDG pick
Haven
13–7
2026-07-19 · JDG pick
Breeze
6–13
2026-08-11 · EDG pick
Summit
9–13
2026-08-11 · JDG pick
Repeated veto choices in this matchup
JDG
banned Ascent
in 2 of 2 series against
EDG
EDG
banned Lotus
in 2 of 2 series against
JDG
EDG
picked Breeze
in 2 of 2 series against
JDG
Pressure points
Differences supported by the teams' full samples.
Uses unusual role mixes
structure
+55 pts
← Uses the usual role mixUses unusual role mixes →
gap +33 to +76 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Fewer wins by defuse
how rounds end
-14 pts
← Fewer wins by defuseMore wins by defuse →
gap -27 to -2 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +33 to +76Fewer wins by defusegap -27 to -2 pts
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Converts more plants planted rounds converted
Varies more by map than by team.
Karmine Corp
42%
57 planted rounds
Team Vitality
41%
56 planted rounds
Nongshim RedForce
41%
116 planted rounds
LOUD
39%
112 planted rounds
100 Thieves
39%
77 planted rounds
Paper Rex
39%
52 planted rounds
NRG
38%
60 planted rounds
TYLOO
38%
87 planted rounds
G2 Esports
37%
111 planted rounds
FUT Esports
36%
78 planted rounds
JD Gaming
34%
118 planted rounds
Global Esports
31%
77 planted rounds
Team Liquid
31%
77 planted rounds
T1
31%
94 planted rounds
Xi Lai Gaming
22%
76 planted rounds
EDward Gaming
16%
61 planted rounds
Bars run from the field low (16.4%) to high (42.1%); rows are ordered by value.