All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | EDG | VIT | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 28% | 52% | -24 | Different | 101 defence round wins |
| Opening kills concentrated | 37% | 30% | +7 | Not settled | 19 maps |
| Top fragger takes more | 24% | 22% | +2 | Not settled | 19 maps |
| Kills concentrated | 20.3 | 20.1 | +0.2 | Same | 19 maps |
| Higher headshot % | 29% | 26% | +3 | Different | 18 maps |
| More assists per 100 kills | 44.5 | 39.5 | +5.0 | Different | 19 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against EDG 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated |
| FUT Esports | different | 3 of 6 | 1 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| G2 Esports | different | 0 of 6 | 4 of 6 | — |
| Global Esports | different | 2 of 6 | 2 of 6 | Higher headshot % · Kills concentrated |
| JD Gaming | different | 3 of 6 | 2 of 6 | Lower headshot % · Top fragger takes more · Kills concentrated |
| Karmine Corp | different | 2 of 6 | 2 of 6 | Top fragger takes more · Kills spread evenly |
| LOUD | different | 4 of 6 | 2 of 6 | Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| Nongshim RedForce | different | 0 of 6 | 2 of 6 | — |
| NRG | same | 1 of 6 | 2 of 6 | Kills concentrated |
| Paper Rex | different | 0 of 6 | 3 of 6 | — |
| T1 | different | 2 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills concentrated |
| Team Liquid | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · Lower headshot % · Opening kills concentrated · Top fragger takes less |
| Team Vitality | different | 1 of 6 | 3 of 6 | Kills concentrated |
| TYLOO | different | 3 of 6 | 2 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| Xi Lai Gaming | different | 0 of 6 | 3 of 6 | — |
Pressure points
Differences supported by the teams' full samples.
Uses unusual role mixes
structure
+52 pts
← Uses the usual role mixUses unusual role mixes →
gap +38 to +65 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Fewer wins by defuse
how rounds end
-24 pts
← Fewer wins by defuseMore wins by defuse →
gap -36 to -11 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change roles
structure
-13 pts
← Players change rolesPlayers keep one role →
gap -19 to -6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Higher headshot %
texture
+3 pts
← Lower headshot %Higher headshot % →
gap +1 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +38 to +65Fewer wins by defusegap -36 to -11 ptsPlayers change rolesgap -19 to -6Higher headshot %gap +1 to +5 pts
EDG vs VIT: no head to head in Stage 2
They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered.
Compare their team-level dimensions below; no direct-match result is inferred.
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Players keep one role mean share of a player's maps spent on their main class
Separates teams; a stable read.
100 Thieves
96%
21 maps
Team Liquid
91%
27 maps
G2 Esports
89%
30 maps
FUT Esports
88%
27 maps
Team Vitality
87%
19 maps
Karmine Corp
87%
21 maps
Xi Lai Gaming
86%
24 maps
LOUD
80%
31 maps
JD Gaming
80%
34 maps
TYLOO
78%
30 maps
EDward Gaming
75%
22 maps
Nongshim RedForce
75%
32 maps
Paper Rex
73%
18 maps
T1
73%
28 maps
Global Esports
71%
29 maps
NRG
68%
22 maps
Bars run from the field low (68.0%) to high (96.2%); rows are ordered by value.