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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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G2 Esports

G2 · Americas · VCT 2026 Stage 2
Team record
8–4
Series
18–12
Maps
52%
Rounds · 642 rounds
55%
Attack · 308 attack rounds
50%
Defense · 334 defense rounds
G2 Esports scouting sections

Map picks and bans

12 series with a recorded veto. Choose a map to filter every section below. All maps
2–1 Abyss Abyss 2 of 3 maps on it.
In their pool for 3 series. Banned 0 of 4 of their ban turns, first ban 0 of 3, picked 2 of 3 of their pick turns, played 3 of 3 of those series.

Who put it on the table: their own pick 1 of 2 · decider 1 of 1.
Click to slice everything below to Abyss.
BAN0/4 PICK2/3 PLAY3/3
1–1 Ascent Ascent 1 of 2 maps on it.
In their pool for 12 series. Banned 25% of their ban turns, first ban 8%, picked 1 of 11 of their pick turns, played 17% of those series.

Who put it on the table: their own pick 1 of 1 · opponent's pick 0 of 1.
Click to slice everything below to Ascent.
BAN4/16 PICK1/11 PLAY2/12
4–3 Breeze Breeze 4 of 7 maps on it.
In their pool for 9 series. Banned 0 of 10 of their ban turns, first ban 0 of 9, picked 0 of 2 of their pick turns, played 7 of 9 of those series.

Who put it on the table: opponent's pick 4 of 6 · decider 0 of 1.
Click to slice everything below to Breeze.
BAN0/10 PICK0/2 PLAY7/9
1–3 Haven Haven 1 of 4 maps on it.
In their pool for 12 series. Banned 24% of their ban turns, first ban 1 of 11, picked 1 of 9 of their pick turns, played 33% of those series.

Who put it on the table: their own pick 0 of 1 · opponent's pick 0 of 1 · decider 1 of 2.
Click to slice everything below to Haven.
BAN4/17 PICK1/9 PLAY4/12
3–1 Lotus Lotus 3 of 4 maps on it.
In their pool for 12 series. Banned 0 of 10 of their ban turns, first ban 0 of 7, picked 4 of 7 of their pick turns, played 33% of those series.

Who put it on the table: their own pick 3 of 4.
Click to slice everything below to Lotus.
BAN0/10 PICK4/7 PLAY4/12
2–1 Split Split 2 of 3 maps on it.
In their pool for 12 series. Banned 28% of their ban turns, first ban 1 of 11, picked 0 of 7 of their pick turns, played 25% of those series.

Who put it on the table: opponent's pick 1 of 2 · decider 1 of 1.
Click to slice everything below to Split.
BAN5/18 PICK0/7 PLAY3/12
1–1 Summit Summit 1 of 2 maps on it.
In their pool for 12 series. Banned 64% of their ban turns, first ban 67%, picked 0 of 4 of their pick turns, played 17% of those series.

Who put it on the table: opponent's pick 0 of 1 · decider 1 of 1.
Click to slice everything below to Summit.
BAN9/14 PICK0/4 PLAY2/12
4–1 Sunset Sunset 4 of 5 maps on it.
In their pool for 12 series. Banned 2 of 11 of their ban turns, first ban 1 of 9, picked 4 of 7 of their pick turns, played 42% of those series.

Who put it on the table: their own pick 4 of 4 · opponent's pick 0 of 1.
Click to slice everything below to Sunset.
BAN2/11 PICK4/7 PLAY5/12
banned by G2 picked by G2 played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Summit

G2 on Summit. 2 maps · 40 rounds

Record and sides

Maps 1–12 maps
Attack 38%16 rounds
Defense 54%24 rounds
field mean across the 15 Champions teams on Summit the white bar inside each fill is the estimate range
Estimate and field details
Attack18–61% across 16 attack rounds Defense35–72% across 24 defense rounds

Pistols (4 played)

MeasureValueSample
Pistols won1 of 4pistols
On attack0 of 2attack pistols
On defense1 of 2defense pistols
Won the round after a pistol they won1 of 1pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

1-1-2-1 duelist · initiator · controller · sentinel double-controller most common among the 16 teams: 2-1-1-1 2 of 2 maps on Summit
fade trent 2 of 2 maps vyse BABYBAY 2 of 2 maps harbor valyn 2 of 2 maps neon jawgemo 2 of 2 maps viper leaf 2 of 2 maps

The same five agents in all 2 maps of this slice. On a sample this small that is a description, not a tendency.

2 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 5 1 6
Rounds lostAttack 8 2 10
Rounds wonDefense 7 4 2 13
Rounds lostDefense 10 11
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 5100 6
Rounds lost Attack 8020 10
Rounds won Defense 7042 13
Rounds lost Defense 10100 11
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
BABYBAY vyse 2 40 2 4 -2 0.050 0.100
jawgemo neon 2 40 8 9 -1 0.200 0.225
leaf viper 2 40 2 4 -2 0.050 0.100
trent fade 2 40 2 3 -1 0.050 0.075
valyn harbor 2 40 4 2 +2 0.100 0.050
Both sides. FK−FD stays beside its FK and FD counts. Rows start by maps played.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 2 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above. open in the kill index →

No round data in this slice

Broadcast links exist for 2 of 2 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.