playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

Global Esports

GE · Pacific · VCT 2026 Stage 2
Team record
7–3
Series
19–10
Maps
53%
Rounds · 624 rounds
52%
Attack · 307 attack rounds
55%
Defense · 317 defense rounds
Global Esports scouting sections

Map picks and bans

10 series with a recorded veto. Choose a map to filter every section below. All maps
2–1 Abyss Abyss 2 of 3 maps on it.
In their pool for 5 series. Banned 1 of 5 of their ban turns, first ban 1 of 3, picked 0 of 3 of their pick turns, played 3 of 5 of those series.

Who put it on the table: opponent's pick 1 of 1 · decider 1 of 2.
Click to slice everything below to Abyss.
BAN1/5 PICK0/3 PLAY3/5
4–1 Ascent Ascent 4 of 5 maps on it.
In their pool for 10 series. Banned 17% of their ban turns, first ban 0 of 9, picked 4 of 8 of their pick turns, played 5 of 10 of those series.

Who put it on the table: their own pick 3 of 4 · opponent's pick 1 of 1.
Click to slice everything below to Ascent.
BAN2/12 PICK4/8 PLAY5/10
2–1 Breeze Breeze 2 of 3 maps on it.
In their pool for 5 series. Banned 0 of 5 of their ban turns, first ban 0 of 4, picked 2 of 4 of their pick turns, played 3 of 5 of those series.

Who put it on the table: their own pick 2 of 2 · opponent's pick 0 of 1.
Click to slice everything below to Breeze.
BAN0/5 PICK2/4 PLAY3/5
2–1 Haven Haven 2 of 3 maps on it.
In their pool for 10 series. Banned 36% of their ban turns, first ban 1 of 9, picked 0 of 10 of their pick turns, played 3 of 10 of those series.

Who put it on the table: opponent's pick 1 of 2 · decider 1 of 1.
Click to slice everything below to Haven.
BAN5/14 PICK0/10 PLAY3/10
2–1 Lotus Lotus 2 of 3 maps on it.
In their pool for 10 series. Banned 6 of 10 of their ban turns, first ban 5 of 9, picked 1 of 5 of their pick turns, played 3 of 10 of those series.

Who put it on the table: their own pick 1 of 1 · opponent's pick 1 of 2.
Click to slice everything below to Lotus.
BAN6/10 PICK1/5 PLAY3/10
3–1 Split Split 3 of 4 maps on it.
In their pool for 10 series. Banned 0 of 10 of their ban turns, first ban 0 of 8, picked 2 of 8 of their pick turns, played 4 of 10 of those series.

Who put it on the table: their own pick 1 of 2 · opponent's pick 2 of 2.
Click to slice everything below to Split.
BAN0/10 PICK2/8 PLAY4/10
3–1 Summit Summit 3 of 4 maps on it.
In their pool for 10 series. Banned 0 of 8 of their ban turns, first ban 0 of 7, picked 3 of 4 of their pick turns, played 4 of 10 of those series.

Who put it on the table: their own pick 3 of 3 · decider 0 of 1.
Click to slice everything below to Summit.
BAN0/8 PICK3/4 PLAY4/10
1–3 Sunset Sunset 1 of 4 maps on it.
In their pool for 10 series. Banned 23% of their ban turns, first ban 2 of 9, picked 0 of 7 of their pick turns, played 4 of 10 of those series.

Who put it on the table: opponent's pick 1 of 3 · decider 0 of 1.
Click to slice everything below to Sunset.
BAN3/13 PICK0/7 PLAY4/10
banned by GE picked by GE played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

All maps

All maps in the corpus. 29 maps · 624 rounds

Record and sides

Maps 19–1029 maps
Attack 52%307 rounds
Defense 55%317 rounds
field mean across the 16 Champions teams the white bar inside each fill is the estimate range
Estimate and field details
Attack46–58% across 307 attack rounds Defense49–60% across 317 defense rounds

Pistols (58 played)

MeasureValueSample
Pistols won50%58 pistols
On attack45%29 attack pistols
On defense55%29 defense pistols
Won the round after a pistol they won90%29 pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round.

Composition: lock-in and flex

2-1-1-1 duelist · initiator · controller · sentinel double-duelist most common role mix among the 16 teams 9 of 29 maps across their maps

Rotating agents: 19 agents used across 5 slots, 0 locked and 19 rotating

omen PatMen 20 of 29 maps sova Kr1stal 16 of 29 maps yoru Autumn 12 of 29 maps astra xavi8k 12 of 29 maps raze UdoTan 10 of 29 maps veto Autumn 9 of 29 maps neon UdoTan 9 of 29 maps waylay UdoTan 8 of 29 maps tejo Kr1stal 7 of 29 maps viper PatMen 7 of 29 maps skye PatMen 6 of 29 maps fade Kr1stal 6 of 29 maps killjoy Kr1stal 5 of 29 maps jett UdoTan 4 of 29 maps cypher Kr1stal 4 of 29 maps chamber Autumn 4 of 29 maps sage xavi8k 3 of 29 maps phoenix Autumn 2 of 29 maps gekko PatMen 1 of 29 maps

29 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 136 24 160
Rounds lostAttack 80 53 147
Rounds wonDefense 91 74 173
Rounds lostDefense 116 28 144
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 1362400 160
Rounds lost Attack 8005314 147
Rounds won Defense 910748 173
Rounds lost Defense 1162800 144
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
Autumn yoru 29 624 62 85 -23 0.099 0.136
Kr1stal sova 29 624 33 41 -8 0.053 0.066
PatMen omen 29 624 70 53 +17 0.112 0.085
UdoTan raze 29 624 99 88 +11 0.159 0.141
xavi8k astra 29 624 49 44 +5 0.079 0.071
Both sides. FK−FD stays beside its FK and FD counts. Rows start by maps played.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 29 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 29 of 29 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.