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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Global Esports

GE · Pacific · VCT 2026 Stage 2
Team record
7–3
Series
19–10
Maps
53%
Rounds · 624 rounds
52%
Attack · 307 attack rounds
55%
Defense · 317 defense rounds
Global Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension GE NS Gap Reading Sample
More wins by defuse 43% 35% +8 Not settled 173 defence round wins
Opening kills concentrated 32% 26% +5 Not settled 29 maps
Top fragger takes more 22% 21% +1 Same 29 maps
Kills concentrated 20.2 20.1 +0.1 Same 29 maps
Higher headshot % 28% 27% +1 Same 29 maps
Fewer assists per 100 kills 35.9 40.5 -4.5 Not settled 29 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against GE 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 2 of 6 Top fragger takes less · Kills spread evenly
EDward Gaming different 2 of 6 2 of 6 Lower headshot % · Kills spread evenly
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes less · Kills concentrated
G2 Esports different 2 of 6 2 of 6 Opening kills concentrated · Kills concentrated
JD Gaming same 3 of 6 0 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 2 of 6 0 of 6 More assists per 100 kills · Opening kills concentrated
LOUD different 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Opening kills spread
Nongshim RedForce same 3 of 6 0 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
NRG different 4 of 6 1 of 6 More wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated
Paper Rex different 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated
T1 same 2 of 6 2 of 6 Opening kills spread · Top fragger takes less
Team Liquid same 3 of 6 0 of 6 Fewer assists per 100 kills · Opening kills spread · Kills concentrated
Team Vitality same 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
TYLOO same 1 of 6 3 of 6 More wins by defuse
Xi Lai Gaming same 4 of 6 2 of 6 More wins by defuse · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more

GE vs NS — head to head

1 of 3 series · 5 of 11 maps · last met 2026-09-06

Stats in these games

Round win rate 227 rounds too close to call on this sample 47% 53%
Attack round win rate too close to call on this sample 45%113 attack rounds 52%114 attack rounds
Defense round win rate too close to call on this sample 48%114 defense rounds 55%113 defense rounds
Pistol win rate 22 pistols too close to call on this sample 36% 64%
GE NS
Estimate ranges
Round win rate-19 to +6 pts Attack round win rate-19 to +6 pts Defense round win rate-19 to +6 pts Pistol win rate-61 to +14 pts

Maps played

Ascent 13–6 2026-07-25 · GE pick Breeze 7–13 2026-07-25 · NS pick Sunset 7–13 2026-07-25 · decider Haven 7–13 2026-09-04 · NS pick Ascent 14–12 2026-09-04 · GE pick Abyss 6–13 2026-09-04 · decider Sunset 11–13 2026-09-06 · NS pick Split 2–13 2026-09-06 · GE pick Abyss 13–10 2026-09-06 · NS pick Lotus 13–5 2026-09-06 · GE pick Haven 13–10 2026-09-06 · decider

Repeated veto choices in this matchup

NS banned Summit in 3 of 3 series against GE
NS banned Split in 2 of 3 series against GE
GE banned Lotus in 2 of 3 series against NS
GE picked Ascent in 2 of 3 series against NS

Pressure points

Differences supported by the teams' full samples.
Changes its role mix structure -35 pts
GE 33% 29 maps NS 69% 32 maps
← Changes its role mixRepeats its role mix →
gap -57 to -13 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Uses unusual role mixes structure +27 pts
GE 46% 29 maps NS 19% 32 maps
← Uses the usual role mixUses unusual role mixes →
gap +2 to +53 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players change agents structure -18 pts
GE 39% 29 maps NS 57% 32 maps
← Players change agentsPlayers keep one agent →
gap -30 to -6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Changes its role mixgap -57 to -13Uses unusual role mixesgap +2 to +53Players change agentsgap -30 to -6

One dimension at a time

Compare a stat across all sixteen teams.

Higher damage per round team ADR

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

TYLOO 138 25 maps
Team Vitality 135 19 maps
Global Esports 135 29 maps
Team Liquid 134 27 maps
Karmine Corp 134 21 maps
T1 134 27 maps
Nongshim RedForce 133 32 maps
100 Thieves 133 21 maps
NRG 133 22 maps
Paper Rex 133 18 maps
EDward Gaming 133 17 maps
Xi Lai Gaming 132 17 maps
LOUD 132 31 maps
G2 Esports 131 30 maps
FUT Esports 129 27 maps
JD Gaming 128 28 maps
Bars run from the field low (128.3) to high (138.0); rows are ordered by value.