All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix
Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
| Dimension | GE | NS | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 43% | 35% | +8 | Not settled | 173 defence round wins |
| Opening kills concentrated | 32% | 26% | +5 | Not settled | 29 maps |
| Top fragger takes more | 22% | 21% | +1 | Same | 29 maps |
| Kills concentrated | 20.2 | 20.1 | +0.1 | Same | 29 maps |
| Higher headshot % | 28% | 27% | +1 | Same | 29 maps |
| Fewer assists per 100 kills | 35.9 | 40.5 | -4.5 | Not settled | 29 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against GE 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 2 of 6 | 2 of 6 | Top fragger takes less · Kills spread evenly |
| EDward Gaming | different | 2 of 6 | 2 of 6 | Lower headshot % · Kills spread evenly |
| FUT Esports | same | 4 of 6 | 1 of 6 | More wins by defuse · Fewer assists per 100 kills · Top fragger takes less · Kills concentrated |
| G2 Esports | different | 2 of 6 | 2 of 6 | Opening kills concentrated · Kills concentrated |
| JD Gaming | same | 3 of 6 | 0 of 6 | More wins by defuse · Opening kills spread · Kills spread evenly |
| Karmine Corp | different | 2 of 6 | 0 of 6 | More assists per 100 kills · Opening kills concentrated |
| LOUD | different | 3 of 6 | 1 of 6 | Fewer wins by defuse · Higher headshot % · Opening kills spread |
| Nongshim RedForce | same | 3 of 6 | 0 of 6 | Higher headshot % · Top fragger takes more · Kills concentrated |
| NRG | different | 4 of 6 | 1 of 6 | More wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated |
| Paper Rex | different | 4 of 6 | 1 of 6 | More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated |
| T1 | same | 2 of 6 | 2 of 6 | Opening kills spread · Top fragger takes less |
| Team Liquid | same | 3 of 6 | 0 of 6 | Fewer assists per 100 kills · Opening kills spread · Kills concentrated |
| Team Vitality | same | 3 of 6 | 1 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| TYLOO | same | 1 of 6 | 3 of 6 | More wins by defuse |
| Xi Lai Gaming | same | 4 of 6 | 2 of 6 | More wins by defuse · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more |
GE vs NS — head to head
1 of 3 series · 5 of 11 maps · last met 2026-09-06Stats in these games
Round win rate
227 rounds
too close to call on this sample
47%
53%
Attack round win rate
too close to call on this sample
45%113 attack rounds
52%114 attack rounds
Defense round win rate
too close to call on this sample
48%114 defense rounds
55%113 defense rounds
Pistol win rate
22 pistols
too close to call on this sample
36%
64%
GE
NS
Estimate ranges
Round win rate-19 to +6 pts
Attack round win rate-19 to +6 pts
Defense round win rate-19 to +6 pts
Pistol win rate-61 to +14 pts
Maps played
Ascent
13–6
2026-07-25 · GE pick
Breeze
7–13
2026-07-25 · NS pick
Sunset
7–13
2026-07-25 · decider
Haven
7–13
2026-09-04 · NS pick
Ascent
14–12
2026-09-04 · GE pick
Abyss
6–13
2026-09-04 · decider
Sunset
11–13
2026-09-06 · NS pick
Split
2–13
2026-09-06 · GE pick
Abyss
13–10
2026-09-06 · NS pick
Lotus
13–5
2026-09-06 · GE pick
Haven
13–10
2026-09-06 · decider
Repeated veto choices in this matchup
NS
banned Summit
in 3 of 3 series against
GE
NS
banned Split
in 2 of 3 series against
GE
GE
banned Lotus
in 2 of 3 series against
NS
GE
picked Ascent
in 2 of 3 series against
NS
Pressure points
Differences supported by the teams' full samples.
Changes its role mix
structure
-35 pts
← Changes its role mixRepeats its role mix →
gap -57 to -13 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Uses unusual role mixes
structure
+27 pts
← Uses the usual role mixUses unusual role mixes →
gap +2 to +53 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players change agents
structure
-18 pts
← Players change agentsPlayers keep one agent →
gap -30 to -6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Changes its role mixgap -57 to -13Uses unusual role mixesgap +2 to +53Players change agentsgap -30 to -6
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Players keep one agent mean share of a player's maps spent on their main agent
Separates teams; a stable read.
Karmine Corp
75%
21 maps
100 Thieves
74%
21 maps
Team Liquid
68%
27 maps
FUT Esports
61%
27 maps
LOUD
61%
31 maps
EDward Gaming
58%
22 maps
G2 Esports
58%
30 maps
Nongshim RedForce
57%
32 maps
NRG
53%
22 maps
Paper Rex
52%
18 maps
JD Gaming
52%
34 maps
Team Vitality
51%
19 maps
T1
51%
28 maps
TYLOO
46%
30 maps
Xi Lai Gaming
44%
24 maps
Global Esports
39%
29 maps
Bars run from the field low (39.2%) to high (75.2%); rows are ordered by value.