All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | GE | EDG | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 43% | 28% | +15 | Different | 132 defence round wins |
| Opening kills spread | 32% | 37% | -5 | Not settled | 22 maps |
| Top fragger takes less | 22% | 24% | -2 | Not settled | 22 maps |
| Kills spread evenly | 20.2 | 20.3 | -0.1 | Same | 22 maps |
| Lower headshot % | 28% | 29% | -1 | Same | 18 maps |
| Fewer assists per 100 kills | 35.9 | 44.5 | -8.5 | Different | 22 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against GE 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 2 of 6 | 2 of 6 | Top fragger takes less · Kills spread evenly |
| EDward Gaming | different | 2 of 6 | 2 of 6 | Lower headshot % · Kills spread evenly |
| FUT Esports | same | 4 of 6 | 1 of 6 | More wins by defuse · Fewer assists per 100 kills · Top fragger takes less · Kills concentrated |
| G2 Esports | different | 2 of 6 | 2 of 6 | Opening kills concentrated · Kills concentrated |
| JD Gaming | same | 3 of 6 | 0 of 6 | More wins by defuse · Opening kills spread · Kills spread evenly |
| Karmine Corp | different | 2 of 6 | 0 of 6 | More assists per 100 kills · Opening kills concentrated |
| LOUD | different | 3 of 6 | 1 of 6 | Fewer wins by defuse · Higher headshot % · Opening kills spread |
| Nongshim RedForce | same | 3 of 6 | 0 of 6 | Higher headshot % · Top fragger takes more · Kills concentrated |
| NRG | different | 4 of 6 | 1 of 6 | More wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated |
| Paper Rex | different | 4 of 6 | 1 of 6 | More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated |
| T1 | same | 2 of 6 | 2 of 6 | Opening kills spread · Top fragger takes less |
| Team Liquid | same | 3 of 6 | 0 of 6 | Fewer assists per 100 kills · Opening kills spread · Kills concentrated |
| Team Vitality | same | 3 of 6 | 1 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| TYLOO | same | 1 of 6 | 3 of 6 | More wins by defuse |
| Xi Lai Gaming | same | 4 of 6 | 2 of 6 | More wins by defuse · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more |
Pressure points
Differences supported by the teams' full samples.
Uses the usual role mix
structure
-27 pts
← Uses the usual role mixUses unusual role mixes →
gap -50 to -4 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players change agents
structure
-19 pts
← Players change agentsPlayers keep one agent →
gap -30 to -8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
More wins by defuse
how rounds end
+15 pts
← Fewer wins by defuseMore wins by defuse →
gap +2 to +27 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Fewer assists per 100 kills
texture
-8.5
← Fewer assists per 100 killsMore assists per 100 kills →
gap -15.0 to -2.1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Larger agent pool
structure
+3.1
← Smaller agent poolLarger agent pool →
gap +0.3 to +5.9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -50 to -4Players change agentsgap -30 to -8More wins by defusegap +2 to +27 ptsFewer assists per 100 killsgap -15.0 to -2.1Larger agent poolgap +0.3 to +5.9
GE vs EDG: no head to head in Stage 2
They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered.
Compare their team-level dimensions below; no direct-match result is inferred.
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Higher after 2+ losses P(win round | lost 2+ in a row)
This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.
Karmine Corp
54%
84 rounds after 2+ losses
Team Vitality
49%
85 rounds after 2+ losses
Global Esports
49%
138 rounds after 2+ losses
T1
45%
142 rounds after 2+ losses
Nongshim RedForce
45%
154 rounds after 2+ losses
Paper Rex
45%
87 rounds after 2+ losses
TYLOO
44%
140 rounds after 2+ losses
LOUD
42%
147 rounds after 2+ losses
JD Gaming
41%
193 rounds after 2+ losses
FUT Esports
40%
154 rounds after 2+ losses
100 Thieves
40%
93 rounds after 2+ losses
Xi Lai Gaming
39%
123 rounds after 2+ losses
EDward Gaming
39%
111 rounds after 2+ losses
Team Liquid
38%
137 rounds after 2+ losses
G2 Esports
37%
147 rounds after 2+ losses
NRG
37%
104 rounds after 2+ losses
Bars run from the field low (36.5%) to high (53.6%); rows are ordered by value.