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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Global Esports

GE · Pacific · VCT 2026 Stage 2
Team record
7–3
Series
19–10
Maps
53%
Rounds · 624 rounds
52%
Attack · 307 attack rounds
55%
Defense · 317 defense rounds
Global Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension GE EDG Gap Reading Sample
More wins by defuse 43% 28% +15 Different 132 defence round wins
Opening kills spread 32% 37% -5 Not settled 22 maps
Top fragger takes less 22% 24% -2 Not settled 22 maps
Kills spread evenly 20.2 20.3 -0.1 Same 22 maps
Lower headshot % 28% 29% -1 Same 18 maps
Fewer assists per 100 kills 35.9 44.5 -8.5 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against GE 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 2 of 6 Top fragger takes less · Kills spread evenly
EDward Gaming different 2 of 6 2 of 6 Lower headshot % · Kills spread evenly
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes less · Kills concentrated
G2 Esports different 2 of 6 2 of 6 Opening kills concentrated · Kills concentrated
JD Gaming same 3 of 6 0 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 2 of 6 0 of 6 More assists per 100 kills · Opening kills concentrated
LOUD different 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Opening kills spread
Nongshim RedForce same 3 of 6 0 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
NRG different 4 of 6 1 of 6 More wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated
Paper Rex different 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated
T1 same 2 of 6 2 of 6 Opening kills spread · Top fragger takes less
Team Liquid same 3 of 6 0 of 6 Fewer assists per 100 kills · Opening kills spread · Kills concentrated
Team Vitality same 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
TYLOO same 1 of 6 3 of 6 More wins by defuse
Xi Lai Gaming same 4 of 6 2 of 6 More wins by defuse · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Uses the usual role mix structure -27 pts
GE 46% 29 maps EDG 73% 22 maps
← Uses the usual role mixUses unusual role mixes →
gap -50 to -4 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players change agents structure -19 pts
GE 39% 29 maps EDG 58% 22 maps
← Players change agentsPlayers keep one agent →
gap -30 to -8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
More wins by defuse how rounds end +15 pts
GE 43% 173 defence round wins EDG 28% 132 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +2 to +27 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Fewer assists per 100 kills texture -8.5
GE 35.9 29 maps EDG 44.5 22 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap -15.0 to -2.1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Larger agent pool structure +3.1
GE 18.4 29 maps EDG 15.3 22 maps
← Smaller agent poolLarger agent pool →
gap +0.3 to +5.9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -50 to -4Players change agentsgap -30 to -8More wins by defusegap +2 to +27 ptsFewer assists per 100 killsgap -15.0 to -2.1Larger agent poolgap +0.3 to +5.9

GE vs EDG: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Uses unusual role mixes share of maps using a different role mix from the most common one on that map among the 16 teams

Separates teams; a stable read.

EDward Gaming 73% 22 maps
G2 Esports 64% 30 maps
Paper Rex 61% 18 maps
Xi Lai Gaming 58% 24 maps
TYLOO 57% 30 maps
NRG 55% 22 maps
Team Liquid 52% 27 maps
LOUD 49% 31 maps
Global Esports 46% 29 maps
Karmine Corp 38% 21 maps
FUT Esports 30% 27 maps
T1 25% 28 maps
Team Vitality 21% 19 maps
100 Thieves 19% 21 maps
Nongshim RedForce 19% 32 maps
JD Gaming 18% 34 maps
Bars run from the field low (17.8%) to high (72.8%); rows are ordered by value.