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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Global Esports

GE · Pacific · VCT 2026 Stage 2
Team record
7–3
Series
19–10
Maps
53%
Rounds · 624 rounds
52%
Attack · 307 attack rounds
55%
Defense · 317 defense rounds
Global Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension GE FUT Gap Reading Sample
More wins by defuse 43% 38% +5 Same 148 defence round wins
Opening kills spread 32% 35% -4 Not settled 27 maps
Top fragger takes less 22% 23% -1 Same 27 maps
Kills concentrated 20.2 20.1 +0.0 Same 27 maps
Lower headshot % 28% 30% -2 Not settled 27 maps
Fewer assists per 100 kills 35.9 36.8 -0.9 Same 27 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against GE 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 2 of 6 Top fragger takes less · Kills spread evenly
EDward Gaming different 2 of 6 2 of 6 Lower headshot % · Kills spread evenly
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes less · Kills concentrated
G2 Esports different 2 of 6 2 of 6 Opening kills concentrated · Kills concentrated
JD Gaming same 3 of 6 0 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 2 of 6 0 of 6 More assists per 100 kills · Opening kills concentrated
LOUD different 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Opening kills spread
Nongshim RedForce same 3 of 6 0 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
NRG different 4 of 6 1 of 6 More wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated
Paper Rex different 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated
T1 same 2 of 6 2 of 6 Opening kills spread · Top fragger takes less
Team Liquid same 3 of 6 0 of 6 Fewer assists per 100 kills · Opening kills spread · Kills concentrated
Team Vitality same 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
TYLOO same 1 of 6 3 of 6 More wins by defuse
Xi Lai Gaming same 4 of 6 2 of 6 More wins by defuse · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Changes its role mix structure -22 pts
GE 33% 29 maps FUT 56% 27 maps
← Changes its role mixRepeats its role mix →
gap -43 to -2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Players change agents structure -22 pts
GE 39% 29 maps FUT 61% 27 maps
← Players change agentsPlayers keep one agent →
gap -33 to -11 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Players change roles structure -17 pts
GE 71% 29 maps FUT 88% 27 maps
← Players change rolesPlayers keep one role →
gap -26 to -8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Larger agent pool structure +4.1
GE 18.4 29 maps FUT 14.4 27 maps
← Smaller agent poolLarger agent pool →
gap +1.0 to +7.1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Lower headshot % texture -2 pts
GE 28% 29 maps FUT 30% 27 maps
← Lower headshot %Higher headshot % →
gap -5 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Changes its role mixgap -43 to -2Players change agentsgap -33 to -11Players change rolesgap -26 to -8Larger agent poolgap +1.0 to +7.1Lower headshot %gap -5 to -0 pts

GE vs FUT: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Attack-sided attack minus defence round win% (pp)

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

NRG 11.3 pp 454 rounds
Team Vitality 7.6 pp 414 rounds
LOUD 6.1 pp 651 rounds
JD Gaming 5.4 pp 726 rounds
G2 Esports 4.2 pp 642 rounds
Karmine Corp 4.1 pp 456 rounds
T1 3.9 pp 595 rounds
TYLOO 2.5 pp 643 rounds
FUT Esports 2.1 pp 580 rounds
Paper Rex 1.3 pp 415 rounds
Nongshim RedForce 0.0 pp 677 rounds
Global Esports -2.5 pp 624 rounds
EDward Gaming -4.1 pp 468 rounds
100 Thieves -4.2 pp 449 rounds
Xi Lai Gaming -9.6 pp 498 rounds
Team Liquid -12.7 pp 559 rounds
Bars run from the field low (-12.7 pp) to high (11.3 pp); rows are ordered by value.