playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

Global Esports

GE · Pacific · VCT 2026 Stage 2
Team record
7–3
Series
19–10
Maps
53%
Rounds · 624 rounds
52%
Attack · 307 attack rounds
55%
Defense · 317 defense rounds
Global Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension GE TYL Gap Reading Sample
More wins by defuse 43% 41% +2 Same 173 defence round wins
Opening kills spread 32% 39% -8 Different 29 maps
Top fragger takes less 22% 24% -2 Not settled 29 maps
Kills spread evenly 20.2 20.4 -0.3 Not settled 29 maps
Lower headshot % 28% 31% -3 Different 27 maps
Fewer assists per 100 kills 35.9 41.0 -5.1 Different 29 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against GE 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 2 of 6 Top fragger takes less · Kills spread evenly
EDward Gaming different 2 of 6 2 of 6 Lower headshot % · Kills spread evenly
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes less · Kills concentrated
G2 Esports different 2 of 6 2 of 6 Opening kills concentrated · Kills concentrated
JD Gaming same 3 of 6 0 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 2 of 6 0 of 6 More assists per 100 kills · Opening kills concentrated
LOUD different 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Opening kills spread
Nongshim RedForce same 3 of 6 0 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
NRG different 4 of 6 1 of 6 More wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated
Paper Rex different 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated
T1 same 2 of 6 2 of 6 Opening kills spread · Top fragger takes less
Team Liquid same 3 of 6 0 of 6 Fewer assists per 100 kills · Opening kills spread · Kills concentrated
Team Vitality same 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
TYLOO same 1 of 6 3 of 6 More wins by defuse
Xi Lai Gaming same 4 of 6 2 of 6 More wins by defuse · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Opening kills spread openers -8 pts
GE 32% 29 maps TYL 39% 30 maps
← Opening kills spreadOpening kills concentrated →
gap -15 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Lower headshot % texture -3 pts
GE 28% 29 maps TYL 31% 27 maps
← Lower headshot %Higher headshot % →
gap -5 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Opening kills spreadgap -15 to -0 ptsLower headshot %gap -5 to -1 pts

GE vs TYL: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More wins on the clock defence wins closed by the clock

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

100 Thieves 11% 133 defence round wins
Karmine Corp 9% 122 defence round wins
NRG 8% 125 defence round wins
JD Gaming 8% 161 defence round wins
T1 7% 153 defence round wins
Team Liquid 7% 170 defence round wins
Team Vitality 6% 101 defence round wins
Nongshim RedForce 6% 175 defence round wins
Xi Lai Gaming 6% 145 defence round wins
G2 Esports 5% 168 defence round wins
Global Esports 5% 173 defence round wins
TYLOO 4% 173 defence round wins
EDward Gaming 4% 132 defence round wins
LOUD 4% 143 defence round wins
Paper Rex 3% 109 defence round wins
FUT Esports 3% 148 defence round wins
Bars run from the field low (2.7%) to high (10.5%); rows are ordered by value.