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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Global Esports

GE · Pacific · VCT 2026 Stage 2
Team record
7–3
Series
19–10
Maps
53%
Rounds · 624 rounds
52%
Attack · 307 attack rounds
55%
Defense · 317 defense rounds
Global Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension GE VIT Gap Reading Sample
Fewer wins by defuse 43% 52% -9 Not settled 101 defence round wins
Opening kills concentrated 32% 30% +2 Same 19 maps
Top fragger takes more 22% 22% +0 Same 19 maps
Kills concentrated 20.2 20.1 +0.0 Same 19 maps
Higher headshot % 28% 26% +2 Different 19 maps
Fewer assists per 100 kills 35.9 39.5 -3.5 Not settled 19 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against GE 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 2 of 6 Top fragger takes less · Kills spread evenly
EDward Gaming different 2 of 6 2 of 6 Lower headshot % · Kills spread evenly
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes less · Kills concentrated
G2 Esports different 2 of 6 2 of 6 Opening kills concentrated · Kills concentrated
JD Gaming same 3 of 6 0 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 2 of 6 0 of 6 More assists per 100 kills · Opening kills concentrated
LOUD different 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Opening kills spread
Nongshim RedForce same 3 of 6 0 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
NRG different 4 of 6 1 of 6 More wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated
Paper Rex different 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated
T1 same 2 of 6 2 of 6 Opening kills spread · Top fragger takes less
Team Liquid same 3 of 6 0 of 6 Fewer assists per 100 kills · Opening kills spread · Kills concentrated
Team Vitality same 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
TYLOO same 1 of 6 3 of 6 More wins by defuse
Xi Lai Gaming same 4 of 6 2 of 6 More wins by defuse · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +25 pts
GE 46% 29 maps VIT 21% 19 maps
← Uses the usual role mixUses unusual role mixes →
gap +7 to +43 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Changes its role mix structure -19 pts
GE 33% 29 maps VIT 53% 19 maps
← Changes its role mixRepeats its role mix →
gap -33 to -5 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Players change roles structure -16 pts
GE 71% 29 maps VIT 87% 19 maps
← Players change rolesPlayers keep one role →
gap -24 to -9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Players change agents structure -12 pts
GE 39% 29 maps VIT 51% 19 maps
← Players change agentsPlayers keep one agent →
gap -18 to -6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Higher headshot % texture +2 pts
GE 28% 29 maps VIT 26% 19 maps
← Lower headshot %Higher headshot % →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +7 to +43Changes its role mixgap -33 to -5Players change rolesgap -24 to -9Players change agentsgap -18 to -6Higher headshot %gap +0 to +5 pts

GE vs VIT: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More wins by detonation attack wins closed by detonation

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Nongshim RedForce 25% 192 attack round wins
100 Thieves 24% 123 attack round wins
G2 Esports 24% 168 attack round wins
LOUD 21% 206 attack round wins
JD Gaming 21% 191 attack round wins
FUT Esports 20% 142 attack round wins
NRG 20% 118 attack round wins
Team Vitality 19% 119 attack round wins
Paper Rex 19% 107 attack round wins
Team Liquid 18% 134 attack round wins
TYLOO 18% 185 attack round wins
T1 18% 164 attack round wins
Karmine Corp 17% 144 attack round wins
Xi Lai Gaming 16% 105 attack round wins
Global Esports 15% 160 attack round wins
EDward Gaming 9% 113 attack round wins
Bars run from the field low (8.8%) to high (24.5%); rows are ordered by value.