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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Global Esports

GE · Pacific · VCT 2026 Stage 2
Team record
7–3
Series
19–10
Maps
53%
Rounds · 624 rounds
52%
Attack · 307 attack rounds
55%
Defense · 317 defense rounds
Global Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension GE KC Gap Reading Sample
Fewer wins by defuse 43% 52% -9 Not settled 122 defence round wins
Opening kills concentrated 32% 30% +2 Same 21 maps
Top fragger takes less 22% 23% -2 Not settled 21 maps
Kills spread evenly 20.2 20.4 -0.2 Not settled 21 maps
Lower headshot % 28% 30% -2 Not settled 21 maps
More assists per 100 kills 35.9 34.6 +1.3 Same 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against GE 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 2 of 6 Top fragger takes less · Kills spread evenly
EDward Gaming different 2 of 6 2 of 6 Lower headshot % · Kills spread evenly
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes less · Kills concentrated
G2 Esports different 2 of 6 2 of 6 Opening kills concentrated · Kills concentrated
JD Gaming same 3 of 6 0 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 2 of 6 0 of 6 More assists per 100 kills · Opening kills concentrated
LOUD different 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Opening kills spread
Nongshim RedForce same 3 of 6 0 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
NRG different 4 of 6 1 of 6 More wins by defuse · Opening kills spread · Top fragger takes more · Kills concentrated
Paper Rex different 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated
T1 same 2 of 6 2 of 6 Opening kills spread · Top fragger takes less
Team Liquid same 3 of 6 0 of 6 Fewer assists per 100 kills · Opening kills spread · Kills concentrated
Team Vitality same 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
TYLOO same 1 of 6 3 of 6 More wins by defuse
Xi Lai Gaming same 4 of 6 2 of 6 More wins by defuse · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Players change agents structure -36 pts
GE 39% 29 maps KC 75% 21 maps
← Players change agentsPlayers keep one agent →
gap -46 to -26 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Changes its role mix structure -33 pts
GE 33% 29 maps KC 67% 21 maps
← Changes its role mixRepeats its role mix →
gap -50 to -16 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Players change roles structure -16 pts
GE 71% 29 maps KC 87% 21 maps
← Players change rolesPlayers keep one role →
gap -25 to -6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Larger agent pool structure +7.0
GE 18.4 29 maps KC 11.4 21 maps
← Smaller agent poolLarger agent pool →
gap +4.0 to +10.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
More distinct comps structure +6.5
GE 11.1 29 maps KC 4.6 21 maps
← Fewer distinct compsMore distinct comps →
gap +3.5 to +9.4 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change agentsgap -46 to -26Changes its role mixgap -50 to -16Players change rolesgap -25 to -6Larger agent poolgap +4.0 to +10.0More distinct compsgap +3.5 to +9.4

GE vs KC: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Opening kills concentrated % of team first-kills taken by its top entry

Separates teams; a stable read.

TYLOO 39% 30 maps
100 Thieves 38% 21 maps
EDward Gaming 37% 22 maps
FUT Esports 35% 27 maps
Team Liquid 34% 27 maps
T1 34% 28 maps
LOUD 34% 31 maps
JD Gaming 33% 34 maps
NRG 32% 22 maps
Global Esports 32% 29 maps
Karmine Corp 30% 21 maps
Team Vitality 30% 19 maps
Xi Lai Gaming 28% 24 maps
G2 Esports 28% 30 maps
Paper Rex 28% 18 maps
Nongshim RedForce 26% 32 maps
Bars run from the field low (26.4%) to high (39.3%); rows are ordered by value.