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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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JD Gaming

JDG · China · VCT 2026 Stage 2
Team record
6–8
Series
15–19
Maps
48%
Rounds · 726 rounds
51%
Attack · 374 attack rounds
46%
Defense · 352 defense rounds
JD Gaming scouting sections

Map picks and bans

14 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for JDG on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 2–2 Ascent Ascent 2 of 4 maps on it.
In their pool for 14 series. Banned 40% of their ban turns, first ban 36%, picked 0 of 10 of their pick turns, played 29% of those series.

Who put it on the table: opponent's pick 1 of 2 · decider 1 of 2.
Click to slice everything below to Ascent.
BAN8/20 PICK0/10 PLAY4/14
3–4 Breeze Breeze 3 of 7 maps on it.
In their pool for 14 series. Banned 11% of their ban turns, first ban 8%, picked 2 of 9 of their pick turns, played 50% of those series.

Who put it on the table: their own pick 0 of 2 · opponent's pick 3 of 4 · decider 0 of 1.
Click to slice everything below to Breeze.
BAN2/18 PICK2/9 PLAY7/14
0–1 Haven Haven 0 of 1 maps on it.
In their pool for 14 series. Banned 28% of their ban turns, first ban 14%, picked 1 of 6 of their pick turns, played 7% of those series.

Who put it on the table: their own pick 0 of 1.
Click to slice everything below to Haven.
BAN5/18 PICK1/6 PLAY1/14
4–0 Lotus Lotus 4 of 4 maps on it.
In their pool for 14 series. Banned 16% of their ban turns, first ban 0%, picked 2 of 11 of their pick turns, played 29% of those series.

Who put it on the table: their own pick 2 of 2 · opponent's pick 2 of 2.
Click to slice everything below to Lotus.
BAN3/19 PICK2/11 PLAY4/14
3–5 Split Split 3 of 8 maps on it.
In their pool for 14 series. Banned 0% of their ban turns, first ban 0%, picked 33% of their pick turns, played 57% of those series.

Who put it on the table: their own pick 1 of 4 · opponent's pick 1 of 3 · decider 1 of 1.
Click to slice everything below to Split.
BAN0/18 PICK4/12 PLAY8/14
2–4 Summit Summit 2 of 6 maps on it.
In their pool for 14 series. Banned 25% of their ban turns, first ban 31%, picked 4 of 8 of their pick turns, played 43% of those series.

Who put it on the table: their own pick 2 of 4 · opponent's pick 0 of 2.
Click to slice everything below to Summit.
BAN4/16 PICK4/8 PLAY6/14
1–3 Sunset Sunset 1 of 4 maps on it.
In their pool for 14 series. Banned 27% of their ban turns, first ban 14%, picked 2 of 11 of their pick turns, played 29% of those series.

Who put it on the table: their own pick 0 of 2 · opponent's pick 1 of 2.
Click to slice everything below to Sunset.
BAN6/22 PICK2/11 PLAY4/14
banned by JDG picked by JDG played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Breeze

JDG on Breeze. 7 maps · 151 rounds

Record and sides

Maps 3–47 maps
Attack 53%74 rounds
Defense 48%77 rounds
field mean across the 14 Champions teams on Breeze the white bar inside each fill is the estimate range
Estimate and field details
Attack42–64% across 74 attack rounds Defense37–59% across 77 defense rounds

Pistols (14 played)

MeasureValueSample
Pistols won71%14 pistols
On attack5 of 7attack pistols
On defense5 of 7defense pistols
Won the round after a pistol they won8 of 10pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round.

Composition: lock-in and flex

2-1-2-0 duelist · initiator · controller · sentinel double-duelistdouble-controllerno-sentinel most common role mix among the 16 teams 7 of 7 maps on Breeze
viper Yuicaw 7 of 7 maps neon zhe 7 of 7 maps jett jkuro 7 of 7 maps sova BerLIN 7 of 7 maps

Rotating agents: 6 agents used across 5 slots, 4 locked and 2 rotating

harbor crownfisher 5 of 7 maps astra jkuro 2 of 7 maps

7 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 29 10 39
Rounds lostAttack 21 14 35
Rounds wonDefense 20 16 37
Rounds lostDefense 36 40
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 291000 39
Rounds lost Attack 210140 35
Rounds won Defense 200161 37
Rounds lost Defense 36400 40
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
BerLIN sova 7 55 9 2 +7 0.164 0.036 2 maps without opening data in the records
crownfisher harbor 7 55 6 6 +0 0.109 0.109 2 maps without opening data in the records
jkuro jett 7 55 6 8 -2 0.109 0.145 2 maps without opening data in the records
Yuicaw viper 7 55 3 5 -2 0.055 0.091 2 maps without opening data in the records
zhe neon 7 55 6 4 +2 0.109 0.073 2 maps without opening data in the records
Defense. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 7 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 7 of 7 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.