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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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JD Gaming

JDG · China · VCT 2026 Stage 2
Team record
6–8
Series
15–19
Maps
48%
Rounds · 726 rounds
51%
Attack · 374 attack rounds
46%
Defense · 352 defense rounds
JD Gaming scouting sections

Map picks and bans

14 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for JDG on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 2–2 Ascent Ascent 2 of 4 maps on it.
In their pool for 14 series. Banned 40% of their ban turns, first ban 36%, picked 0 of 10 of their pick turns, played 29% of those series.

Who put it on the table: opponent's pick 1 of 2 · decider 1 of 2.
Click to slice everything below to Ascent.
BAN8/20 PICK0/10 PLAY4/14
3–4 Breeze Breeze 3 of 7 maps on it.
In their pool for 14 series. Banned 11% of their ban turns, first ban 8%, picked 2 of 9 of their pick turns, played 50% of those series.

Who put it on the table: their own pick 0 of 2 · opponent's pick 3 of 4 · decider 0 of 1.
Click to slice everything below to Breeze.
BAN2/18 PICK2/9 PLAY7/14
0–1 Haven Haven 0 of 1 maps on it.
In their pool for 14 series. Banned 28% of their ban turns, first ban 14%, picked 1 of 6 of their pick turns, played 7% of those series.

Who put it on the table: their own pick 0 of 1.
Click to slice everything below to Haven.
BAN5/18 PICK1/6 PLAY1/14
4–0 Lotus Lotus 4 of 4 maps on it.
In their pool for 14 series. Banned 16% of their ban turns, first ban 0%, picked 2 of 11 of their pick turns, played 29% of those series.

Who put it on the table: their own pick 2 of 2 · opponent's pick 2 of 2.
Click to slice everything below to Lotus.
BAN3/19 PICK2/11 PLAY4/14
3–5 Split Split 3 of 8 maps on it.
In their pool for 14 series. Banned 0% of their ban turns, first ban 0%, picked 33% of their pick turns, played 57% of those series.

Who put it on the table: their own pick 1 of 4 · opponent's pick 1 of 3 · decider 1 of 1.
Click to slice everything below to Split.
BAN0/18 PICK4/12 PLAY8/14
2–4 Summit Summit 2 of 6 maps on it.
In their pool for 14 series. Banned 25% of their ban turns, first ban 31%, picked 4 of 8 of their pick turns, played 43% of those series.

Who put it on the table: their own pick 2 of 4 · opponent's pick 0 of 2.
Click to slice everything below to Summit.
BAN4/16 PICK4/8 PLAY6/14
1–3 Sunset Sunset 1 of 4 maps on it.
In their pool for 14 series. Banned 27% of their ban turns, first ban 14%, picked 2 of 11 of their pick turns, played 29% of those series.

Who put it on the table: their own pick 0 of 2 · opponent's pick 1 of 2.
Click to slice everything below to Sunset.
BAN6/22 PICK2/11 PLAY4/14
banned by JDG picked by JDG played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

All maps

All maps in the corpus. 34 maps · 726 rounds

Record and sides

Maps 15–1934 maps
Attack 51%374 rounds
Defense 46%352 rounds
field mean across the 16 Champions teams the white bar inside each fill is the estimate range
Estimate and field details
Attack46–56% across 374 attack rounds Defense41–51% across 352 defense rounds

Pistols (68 played)

MeasureValueSample
Pistols won54%68 pistols
On attack56%34 attack pistols
On defense53%34 defense pistols
Won the round after a pistol they won78%37 pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round.

Composition: lock-in and flex

2-1-1-1 duelist · initiator · controller · sentinel double-duelist most common role mix among the 16 teams 14 of 34 maps across their maps

Rotating agents: 18 agents used across 5 slots, 0 locked and 18 rotating

omen crownfisher 26 of 34 maps neon zhe 25 of 34 maps sova BerLIN 14 of 34 maps viper Yuicaw 14 of 34 maps cypher Yuicaw 14 of 34 maps fade BerLIN 12 of 34 maps raze jkuro 11 of 34 maps jett jkuro 10 of 34 maps skye BerLIN 8 of 34 maps phoenix jkuro 8 of 34 maps waylay jkuro 7 of 34 maps chamber zhe 6 of 34 maps harbor crownfisher 5 of 34 maps vyse Yuicaw 4 of 34 maps astra jkuro 3 of 34 maps sage Yuicaw 1 of 34 maps deadlock jkuro 1 of 34 maps yoru zhe 1 of 34 maps

34 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 151 40 191
Rounds lostAttack 96 78 183
Rounds wonDefense 81 68 161
Rounds lostDefense 161 30 191
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 1514000 191
Rounds lost Attack 960789 183
Rounds won Defense 8106812 161
Rounds lost Defense 1613000 191
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
BerLIN sova 34 310 33 29 +4 0.106 0.094 4 maps without opening data in the records
crownfisher omen 34 310 17 22 -5 0.055 0.071 4 maps without opening data in the records
jkuro raze 34 310 26 45 -19 0.084 0.145 4 maps without opening data in the records
Yuicaw viper 34 310 29 24 +5 0.094 0.077 4 maps without opening data in the records
zhe neon 34 310 51 37 +14 0.165 0.119 4 maps without opening data in the records
Defense. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 34 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 34 of 34 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.