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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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JD Gaming

JDG · China · VCT 2026 Stage 2
Team record
6–8
Series
15–19
Maps
48%
Rounds · 726 rounds
51%
Attack · 374 attack rounds
46%
Defense · 352 defense rounds
JD Gaming scouting sections

Map picks and bans

14 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for JDG on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 2–2 Ascent Ascent 2 of 4 maps on it.
In their pool for 14 series. Banned 40% of their ban turns, first ban 36%, picked 0 of 10 of their pick turns, played 29% of those series.

Who put it on the table: opponent's pick 1 of 2 · decider 1 of 2.
Click to slice everything below to Ascent.
BAN8/20 PICK0/10 PLAY4/14
3–4 Breeze Breeze 3 of 7 maps on it.
In their pool for 14 series. Banned 11% of their ban turns, first ban 8%, picked 2 of 9 of their pick turns, played 50% of those series.

Who put it on the table: their own pick 0 of 2 · opponent's pick 3 of 4 · decider 0 of 1.
Click to slice everything below to Breeze.
BAN2/18 PICK2/9 PLAY7/14
0–1 Haven Haven 0 of 1 maps on it.
In their pool for 14 series. Banned 28% of their ban turns, first ban 14%, picked 1 of 6 of their pick turns, played 7% of those series.

Who put it on the table: their own pick 0 of 1.
Click to slice everything below to Haven.
BAN5/18 PICK1/6 PLAY1/14
4–0 Lotus Lotus 4 of 4 maps on it.
In their pool for 14 series. Banned 16% of their ban turns, first ban 0%, picked 2 of 11 of their pick turns, played 29% of those series.

Who put it on the table: their own pick 2 of 2 · opponent's pick 2 of 2.
Click to slice everything below to Lotus.
BAN3/19 PICK2/11 PLAY4/14
3–5 Split Split 3 of 8 maps on it.
In their pool for 14 series. Banned 0% of their ban turns, first ban 0%, picked 33% of their pick turns, played 57% of those series.

Who put it on the table: their own pick 1 of 4 · opponent's pick 1 of 3 · decider 1 of 1.
Click to slice everything below to Split.
BAN0/18 PICK4/12 PLAY8/14
2–4 Summit Summit 2 of 6 maps on it.
In their pool for 14 series. Banned 25% of their ban turns, first ban 31%, picked 4 of 8 of their pick turns, played 43% of those series.

Who put it on the table: their own pick 2 of 4 · opponent's pick 0 of 2.
Click to slice everything below to Summit.
BAN4/16 PICK4/8 PLAY6/14
1–3 Sunset Sunset 1 of 4 maps on it.
In their pool for 14 series. Banned 27% of their ban turns, first ban 14%, picked 2 of 11 of their pick turns, played 29% of those series.

Who put it on the table: their own pick 0 of 2 · opponent's pick 1 of 2.
Click to slice everything below to Sunset.
BAN6/22 PICK2/11 PLAY4/14
banned by JDG picked by JDG played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Sunset

JDG on Sunset. 4 maps · 91 rounds

Record and sides

Maps 1–34 maps
Attack 35%49 rounds
Defense 55%42 rounds
field mean across the 16 Champions teams on Sunset the white bar inside each fill is the estimate range
Estimate and field details
Attack23–49% across 49 attack rounds Defense40–69% across 42 defense rounds

Pistols (8 played)

MeasureValueSample
Pistols won4 of 8pistols
On attack2 of 4attack pistols
On defense2 of 4defense pistols
Won the round after a pistol they won3 of 4pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

2-1-1-1 duelist · initiator · controller · sentinel double-duelist most common role mix among the 16 teams 4 of 4 maps on Sunset
omen crownfisher 4 of 4 maps neon zhe 4 of 4 maps phoenix jkuro 4 of 4 maps

Rotating agents: 7 agents used across 5 slots, 3 locked and 4 rotating

cypher Yuicaw 3 of 4 maps sova BerLIN 2 of 4 maps fade BerLIN 2 of 4 maps chamber Yuicaw 1 of 4 maps

4 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 11 6 17
Rounds lostAttack 18 12 32
Rounds wonDefense 9 11 23
Rounds lostDefense 14 5 19
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 11600 17
Rounds lost Attack 180122 32
Rounds won Defense 90113 23
Rounds lost Defense 14500 19
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
BerLIN sova 4 91 4 6 -2 0.044 0.066
crownfisher omen 4 91 7 8 -1 0.077 0.088
jkuro phoenix 4 91 10 13 -3 0.110 0.143
Yuicaw cypher 4 91 3 8 -5 0.033 0.088
zhe neon 4 91 15 17 -2 0.165 0.187
Both sides. FK−FD stays beside its FK and FD counts. Rows start by maps played.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 4 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 4 of 4 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.