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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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JD Gaming

JDG · China · VCT 2026 Stage 2
Team record
6–8
Series
15–19
Maps
48%
Rounds · 726 rounds
51%
Attack · 374 attack rounds
46%
Defense · 352 defense rounds
JD Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension JDG TYL Gap Reading Sample
More wins by defuse 42% 41% +1 Same 161 defence round wins
Opening kills spread 33% 39% -6 Not settled 30 maps
Top fragger takes less 23% 24% -1 Same 30 maps
Kills spread evenly 20.2 20.4 -0.3 Not settled 30 maps
Lower headshot % 30% 31% -1 Not settled 27 maps
Fewer assists per 100 kills 38.7 41.0 -2.3 Not settled 30 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against JDG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
EDward Gaming different 3 of 6 2 of 6 Higher headshot % · Top fragger takes less · Kills spread evenly
FUT Esports same 6 of 6 0 of 6 More wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated
G2 Esports different 1 of 6 2 of 6 Kills concentrated
Global Esports same 3 of 6 0 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Karmine Corp different 3 of 6 0 of 6 Lower headshot % · Opening kills concentrated · Top fragger takes less
LOUD different 3 of 6 0 of 6 Fewer wins by defuse · Fewer assists per 100 kills · Opening kills spread
Nongshim RedForce same 2 of 6 1 of 6 Fewer assists per 100 kills · Kills concentrated
NRG different 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Kills concentrated
Paper Rex different 3 of 6 0 of 6 More wins by defuse · Lower headshot % · Kills concentrated
T1 same 3 of 6 2 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
Team Liquid same 5 of 6 0 of 6 Higher headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills concentrated
Team Vitality same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated
TYLOO same 2 of 6 0 of 6 More wins by defuse · Top fragger takes less
Xi Lai Gaming same 3 of 6 1 of 6 More wins by defuse · Lower headshot % · More assists per 100 kills

JDG vs TYL — head to head

1 of 3 series · 3 of 9 maps · last met 2026-08-23

Stats in these games

Round win rate 183 rounds too close to call on this sample 45% 55%
Attack round win rate too close to call on this sample 51%89 attack rounds 60%94 attack rounds
Defense round win rate too close to call on this sample 40%94 defense rounds 49%89 defense rounds
Pistol win rate 18 pistols too close to call on this sample 28% 72%
JDG TYL
Estimate ranges
Round win rate-23 to +5 pts Attack round win rate-23 to +5 pts Defense round win rate-23 to +5 pts Pistol win rate-75 to +2 pts

Maps played

Split 8–13 2026-07-10 · TYL pick Sunset 7–13 2026-07-10 · JDG pick Breeze 13–7 2026-08-19 · TYL pick Summit 10–13 2026-08-19 · JDG pick Ascent 13–9 2026-08-19 · decider Lotus 13–6 2026-08-23 · JDG pick Split 7–13 2026-08-23 · TYL pick Breeze 10–13 2026-08-23 · JDG pick Summit 2–13 2026-08-23 · TYL pick

Repeated veto choices in this matchup

TYL picked Split in 2 of 3 series against JDG
JDG banned Sunset in 2 of 3 series against TYL

Pressure points

Differences supported by the teams' full samples.
Uses the usual role mix structure -39 pts
JDG 18% 34 maps TYL 57% 30 maps
← Uses the usual role mixUses unusual role mixes →
gap -66 to -13 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Fewer role mixes structure -1.6
JDG 3.0 34 maps TYL 4.6 30 maps
← Fewer role mixesMore role mixes →
gap -2.7 to -0.5 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -66 to -13Fewer role mixesgap -2.7 to -0.5

One dimension at a time

Compare a stat across all sixteen teams.

Wins attack rounds attack round win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 60% 239 attack rounds
NRG 60% 197 attack rounds
TYLOO 57% 325 attack rounds
Team Vitality 57% 209 attack rounds
LOUD 56% 366 attack rounds
T1 55% 297 attack rounds
100 Thieves 55% 224 attack rounds
G2 Esports 55% 308 attack rounds
Nongshim RedForce 54% 354 attack rounds
Paper Rex 53% 203 attack rounds
Global Esports 52% 307 attack rounds
FUT Esports 51% 278 attack rounds
JD Gaming 51% 374 attack rounds
EDward Gaming 50% 225 attack rounds
Team Liquid 48% 279 attack rounds
Xi Lai Gaming 45% 233 attack rounds
Bars run from the field low (45.1%) to high (60.3%); rows are ordered by value.