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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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LOUD

LOUD · Americas · VCT 2026 Stage 2
Team record
7–4
Series
18–13
Maps
54%
Rounds · 651 rounds
56%
Attack · 366 attack rounds
50%
Defense · 285 defense rounds
LOUD scouting sections

Map picks and bans

11 series with a recorded veto. Choose a map to filter every section below. All maps
3–0 Abyss Abyss 3 of 3 maps on it.
In their pool for 6 series. Banned 1 of 7 of their ban turns, first ban 0 of 5, picked 0 of 3 of their pick turns, played 3 of 6 of those series.

Who put it on the table: opponent's pick 3 of 3.
Click to slice everything below to Abyss.
BAN1/7 PICK0/3 PLAY3/6
0–2 Ascent Ascent 0 of 2 maps on it.
In their pool for 11 series. Banned 19% of their ban turns, first ban 1 of 10, picked 1 of 10 of their pick turns, played 2 of 11 of those series.

Who put it on the table: their own pick 0 of 1 · opponent's pick 0 of 1.
Click to slice everything below to Ascent.
BAN3/16 PICK1/10 PLAY2/11
1–1 Breeze Breeze 1 of 2 maps on it.
In their pool for 5 series. Banned 2 of 6 of their ban turns, first ban 0 of 4, picked 1 of 4 of their pick turns, played 2 of 5 of those series.

Who put it on the table: their own pick 1 of 1 · opponent's pick 0 of 1.
Click to slice everything below to Breeze.
BAN2/6 PICK1/4 PLAY2/5
1–4 Haven Haven 1 of 5 maps on it.
In their pool for 11 series. Banned 14% of their ban turns, first ban 0 of 10, picked 1 of 11 of their pick turns, played 5 of 11 of those series.

Who put it on the table: their own pick 0 of 1 · opponent's pick 1 of 3 · decider 0 of 1.
Click to slice everything below to Haven.
BAN2/14 PICK1/11 PLAY5/11
3–3 Lotus Lotus 3 of 6 maps on it.
In their pool for 11 series. Banned 8% of their ban turns, first ban 0 of 9, picked 1 of 7 of their pick turns, played 6 of 11 of those series.

Who put it on the table: their own pick 0 of 1 · opponent's pick 2 of 3 · decider 1 of 2.
Click to slice everything below to Lotus.
BAN1/12 PICK1/7 PLAY6/11
1–0 Split Split 1 of 1 maps on it.
In their pool for 11 series. Banned 9 of 9 of their ban turns, first ban 9 of 9, picked — of their pick turns, played 1 of 11 of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Split.
BAN9/9 PICK0/0 PLAY1/11
4–2 Summit Summit 4 of 6 maps on it.
In their pool for 11 series. Banned 1 of 11 of their ban turns, first ban 0 of 8, picked 4 of 9 of their pick turns, played 6 of 11 of those series.

Who put it on the table: their own pick 3 of 4 · opponent's pick 0 of 1 · decider 1 of 1.
Click to slice everything below to Summit.
BAN1/11 PICK4/9 PLAY6/11
5–1 Sunset Sunset 5 of 6 maps on it.
In their pool for 11 series. Banned 0 of 11 of their ban turns, first ban 0 of 9, picked 5 of 8 of their pick turns, played 6 of 11 of those series.

Who put it on the table: their own pick 4 of 5 · decider 1 of 1.
Click to slice everything below to Sunset.
BAN0/11 PICK5/8 PLAY6/11
banned by LOUD picked by LOUD played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

All maps

All maps in the corpus. 31 maps · 651 rounds

Record and sides

Maps 18–1331 maps
Attack 56%366 rounds
Defense 50%285 rounds
field mean across the 16 Champions teams the white bar inside each fill is the estimate range
Estimate and field details
Attack51–61% across 366 attack rounds Defense44–56% across 285 defense rounds

Pistols (62 played)

MeasureValueSample
Pistols won53%62 pistols
On attack52%31 attack pistols
On defense55%31 defense pistols
Won the round after a pistol they won88%33 pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round.

Composition: lock-in and flex

1-1-1-2 duelist · initiator · controller · sentinel double-sentinel most common among the 16 teams: 2-1-1-1 12 of 31 maps across their maps
omen Darker 28 of 31 maps

Rotating agents: 16 agents used across 5 slots, 1 locked and 15 rotating

neon tkzin 24 of 31 maps chamber lukxo 23 of 31 maps sova DaviH 18 of 31 maps fade DaviH 13 of 31 maps sage erde 13 of 31 maps viper Darker 7 of 31 maps phoenix Darker 6 of 31 maps harbor Darker 5 of 31 maps yoru lukxo 4 of 31 maps astra erde 3 of 31 maps waylay tkzin 3 of 31 maps vyse Darker 2 of 31 maps raze tkzin 2 of 31 maps cypher Darker 2 of 31 maps jett tkzin 2 of 31 maps

31 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 162 44 206
Rounds lostAttack 81 68 160
Rounds wonDefense 72 66 143
Rounds lostDefense 112 30 142
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 1624400 206
Rounds lost Attack 8106811 160
Rounds won Defense 720665 143
Rounds lost Defense 1123000 142
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
Darker omen 31 651 43 42 +1 0.066 0.065
DaviH sova 31 651 26 23 +3 0.040 0.035
erde omen 31 651 56 53 +3 0.086 0.081
lukxo chamber 31 651 111 84 +27 0.171 0.129
tkzin neon 31 651 93 117 -24 0.143 0.180
Both sides. FK−FD stays beside its FK and FD counts. Rows start by maps played.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 19 maps round data available: 12 maps

From the broadcast

Kill-level round data, separate from the match records above. open in the kill index →

Round data available for 12 of 31 maps

Round data is available; these stats are not displayed here yet.

What arrivesNeedsState
First-kill rate, conversion and resilience per sidekill events + round boundariesdata ready
Trade latency, how fast a death is answeredkill events with verified orderdata ready
Man-count win probability and advantage conversionkill events across the pooled corpusdata ready
Tempo strip, time to first contact per roundround boundaries (barrier drop)data ready
Round recreations, playableboth, plus a clean cross-check against the match recordscross-check not run
“Data ready” means verified events exist for these 12 maps.

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