All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | LOUD | T1 | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 46% | 33% | +14 | Different | 143 defence round wins |
| Opening kills spread | 34% | 34% | -0 | Same | 28 maps |
| Top fragger takes more | 25% | 22% | +3 | Different | 28 maps |
| Kills concentrated | 20.5 | 18.8 | +1.7 | Different | 28 maps |
| Higher headshot % | 28% | 26% | +2 | Different | 27 maps |
| Fewer assists per 100 kills | 39.4 | 40.0 | -0.6 | Same | 27 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against LOUD 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 0 of 6 | 1 of 6 | — |
| EDward Gaming | different | 4 of 6 | 2 of 6 | Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated |
| FUT Esports | different | 1 of 6 | 1 of 6 | Opening kills spread |
| G2 Esports | different | 0 of 6 | 2 of 6 | — |
| Global Esports | different | 3 of 6 | 1 of 6 | More wins by defuse · Lower headshot % · Opening kills concentrated |
| JD Gaming | different | 3 of 6 | 0 of 6 | More wins by defuse · More assists per 100 kills · Opening kills concentrated |
| Karmine Corp | different | 3 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills concentrated · Kills concentrated |
| Nongshim RedForce | different | 2 of 6 | 1 of 6 | Higher headshot % · Fewer assists per 100 kills |
| NRG | different | 2 of 6 | 2 of 6 | More wins by defuse · Opening kills concentrated |
| Paper Rex | different | 1 of 6 | 2 of 6 | More wins by defuse |
| T1 | different | 2 of 6 | 4 of 6 | Fewer assists per 100 kills · Opening kills spread |
| Team Liquid | different | 3 of 6 | 1 of 6 | More assists per 100 kills · Opening kills spread · Top fragger takes more |
| Team Vitality | different | 2 of 6 | 2 of 6 | Fewer wins by defuse · Fewer assists per 100 kills |
| TYLOO | different | 4 of 6 | 1 of 6 | More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated |
| Xi Lai Gaming | different | 1 of 6 | 3 of 6 | More assists per 100 kills |
Pressure points
Differences supported by the teams' full samples.
More wins by defuse
how rounds end
+14 pts
← Fewer wins by defuseMore wins by defuse →
gap +1 to +26 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Top fragger takes more
texture
+3 pts
← Top fragger takes lessTop fragger takes more →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Higher headshot %
texture
+2 pts
← Lower headshot %Higher headshot % →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Kills concentrated
texture
+1.7
← Kills spread evenlyKills concentrated →
gap +1.0 to +2.3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
More wins by defusegap +1 to +26 ptsTop fragger takes moregap +0 to +5 ptsHigher headshot %gap +0 to +5 ptsKills concentratedgap +1.0 to +2.3
LOUD vs T1: no head to head in Stage 2
They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered.
Compare their team-level dimensions below; no direct-match result is inferred.
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Higher damage per round team ADR
This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.
TYLOO
138
25 maps
Team Vitality
135
19 maps
Global Esports
135
29 maps
Team Liquid
134
27 maps
Karmine Corp
134
21 maps
T1
134
27 maps
Nongshim RedForce
133
32 maps
100 Thieves
133
21 maps
NRG
133
22 maps
Paper Rex
133
18 maps
EDward Gaming
133
17 maps
Xi Lai Gaming
132
17 maps
LOUD
132
31 maps
G2 Esports
131
30 maps
FUT Esports
129
27 maps
JD Gaming
128
28 maps
Bars run from the field low (128.3) to high (138.0); rows are ordered by value.