All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | LOUD | 100T | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 46% | 29% | +17 | Different | 133 defence round wins |
| Opening kills spread | 34% | 38% | -4 | Not settled | 21 maps |
| Top fragger takes more | 25% | 23% | +2 | Not settled | 21 maps |
| Kills concentrated | 20.5 | 20.2 | +0.3 | Not settled | 21 maps |
| Higher headshot % | 28% | 26% | +2 | Not settled | 21 maps |
| Fewer assists per 100 kills | 39.4 | 42.0 | -2.6 | Not settled | 21 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against LOUD 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 0 of 6 | 1 of 6 | — |
| EDward Gaming | different | 4 of 6 | 2 of 6 | Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated |
| FUT Esports | different | 1 of 6 | 1 of 6 | Opening kills spread |
| G2 Esports | different | 0 of 6 | 2 of 6 | — |
| Global Esports | different | 3 of 6 | 1 of 6 | More wins by defuse · Lower headshot % · Opening kills concentrated |
| JD Gaming | different | 3 of 6 | 0 of 6 | More wins by defuse · More assists per 100 kills · Opening kills concentrated |
| Karmine Corp | different | 3 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills concentrated · Kills concentrated |
| Nongshim RedForce | different | 2 of 6 | 1 of 6 | Higher headshot % · Fewer assists per 100 kills |
| NRG | different | 2 of 6 | 2 of 6 | More wins by defuse · Opening kills concentrated |
| Paper Rex | different | 1 of 6 | 2 of 6 | More wins by defuse |
| T1 | different | 2 of 6 | 4 of 6 | Fewer assists per 100 kills · Opening kills spread |
| Team Liquid | different | 3 of 6 | 1 of 6 | More assists per 100 kills · Opening kills spread · Top fragger takes more |
| Team Vitality | different | 2 of 6 | 2 of 6 | Fewer wins by defuse · Fewer assists per 100 kills |
| TYLOO | different | 4 of 6 | 1 of 6 | More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated |
| Xi Lai Gaming | different | 1 of 6 | 3 of 6 | More assists per 100 kills |
LOUD vs 100T — head to head
0 of 2 series · 2 of 7 maps · last met 2026-09-07Stats in these games
Round win rate
154 rounds
too close to call on this sample
51%
49%
Attack round win rate
too close to call on this sample
48%86 attack rounds
44%68 attack rounds
Defense round win rate
too close to call on this sample
56%68 defense rounds
52%86 defense rounds
Pistol win rate
14 pistols
too close to call on this sample
43%
57%
LOUD
100T
Estimate ranges
Round win rate-13 to +18 pts
Attack round win rate-12 to +19 pts
Defense round win rate-12 to +19 pts
Pistol win rate-57 to +35 pts
Maps played
Summit
8–13
2026-08-10 · LOUD pick
Haven
10–13
2026-08-10 · 100T pick
Split
13–7
2026-09-07 · 100T pick
Sunset
11–13
2026-09-07 · LOUD pick
Ascent
12–14
2026-09-07 · 100T pick
Summit
13–1
2026-09-07 · LOUD pick
Haven
12–14
2026-09-07 · decider
Repeated veto choices in this matchup
100T
banned Lotus
in 2 of 2 series against
LOUD
LOUD
picked Summit
in 2 of 2 series against
100T
Pressure points
Differences supported by the teams' full samples.
Changes its role mix
structure
-38 pts
← Changes its role mixRepeats its role mix →
gap -59 to -18 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Uses unusual role mixes
structure
+30 pts
← Uses the usual role mixUses unusual role mixes →
gap +8 to +52 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
More wins by defuse
how rounds end
+17 pts
← Fewer wins by defuseMore wins by defuse →
gap +4 to +29 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change roles
structure
-16 pts
← Players change rolesPlayers keep one role →
gap -21 to -11 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Players change agents
structure
-13 pts
← Players change agentsPlayers keep one agent →
gap -24 to -2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Changes its role mixgap -59 to -18Uses unusual role mixesgap +8 to +52More wins by defusegap +4 to +29 ptsPlayers change rolesgap -21 to -11Players change agentsgap -24 to -2
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
More role mixes different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Separates teams; a stable read.
NRG
5.0
22 maps
Global Esports
4.9
29 maps
Team Vitality
4.9
19 maps
TYLOO
4.6
30 maps
T1
4.6
28 maps
G2 Esports
4.5
30 maps
EDward Gaming
4.0
22 maps
Paper Rex
4.0
18 maps
LOUD
4.0
31 maps
Team Liquid
3.3
27 maps
JD Gaming
3.0
34 maps
Xi Lai Gaming
3.0
24 maps
FUT Esports
2.9
27 maps
100 Thieves
2.9
21 maps
Karmine Corp
2.0
21 maps
Nongshim RedForce
2.0
32 maps
Bars run from the field low (2.0) to high (5.0); rows are ordered by value.