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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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LOUD

LOUD · Americas · VCT 2026 Stage 2
Team record
7–4
Series
18–13
Maps
54%
Rounds · 651 rounds
56%
Attack · 366 attack rounds
50%
Defense · 285 defense rounds
LOUD scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension LOUD XLG Gap Reading Sample
More wins by defuse 46% 39% +8 Not settled 143 defence round wins
Opening kills concentrated 34% 28% +5 Not settled 24 maps
Top fragger takes more 25% 22% +3 Different 24 maps
Kills concentrated 20.5 19.4 +1.0 Different 24 maps
Lower headshot % 28% 31% -3 Different 19 maps
More assists per 100 kills 39.4 37.5 +1.9 Same 24 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against LOUD 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 0 of 6 1 of 6 —
EDward Gaming different 4 of 6 2 of 6 Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated
FUT Esports different 1 of 6 1 of 6 Opening kills spread
G2 Esports different 0 of 6 2 of 6 —
Global Esports different 3 of 6 1 of 6 More wins by defuse · Lower headshot % · Opening kills concentrated
JD Gaming different 3 of 6 0 of 6 More wins by defuse · More assists per 100 kills · Opening kills concentrated
Karmine Corp different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Nongshim RedForce different 2 of 6 1 of 6 Higher headshot % · Fewer assists per 100 kills
NRG different 2 of 6 2 of 6 More wins by defuse · Opening kills concentrated
Paper Rex different 1 of 6 2 of 6 More wins by defuse
T1 different 2 of 6 4 of 6 Fewer assists per 100 kills · Opening kills spread
Team Liquid different 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes more
Team Vitality different 2 of 6 2 of 6 Fewer wins by defuse · Fewer assists per 100 kills
TYLOO different 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated
Xi Lai Gaming different 1 of 6 3 of 6 More assists per 100 kills

Pressure points

Differences supported by the teams' full samples.
Players keep one agent structure +17 pts
LOUD 61% 31 maps XLG 44% 24 maps
← Players change agentsPlayers keep one agent →
gap +7 to +28 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Top fragger takes more texture +3 pts
LOUD 25% 31 maps XLG 22% 24 maps
← Top fragger takes lessTop fragger takes more →
gap +1 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Fewer distinct comps structure -2.9
LOUD 7.1 31 maps XLG 10.0 24 maps
← Fewer distinct compsMore distinct comps →
gap -5.8 to -0.1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Lower headshot % texture -3 pts
LOUD 28% 31 maps XLG 31% 19 maps
← Lower headshot %Higher headshot % →
gap -5 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Kills concentrated texture +1.0
LOUD 20.5 31 maps XLG 19.4 24 maps
← Kills spread evenlyKills concentrated →
gap +0.4 to +1.6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one agentgap +7 to +28Top fragger takes moregap +1 to +5 ptsFewer distinct compsgap -5.8 to -0.1Lower headshot %gap -5 to -0 ptsKills concentratedgap +0.4 to +1.6

LOUD vs XLG: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Higher KAST team KAST

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

NRG 75% 22 maps
Karmine Corp 74% 21 maps
TYLOO 74% 27 maps
Team Vitality 74% 19 maps
Team Liquid 74% 27 maps
100 Thieves 74% 21 maps
T1 73% 27 maps
Global Esports 72% 29 maps
Nongshim RedForce 72% 32 maps
G2 Esports 72% 30 maps
LOUD 72% 31 maps
Xi Lai Gaming 71% 19 maps
Paper Rex 71% 18 maps
FUT Esports 70% 27 maps
JD Gaming 70% 30 maps
EDward Gaming 70% 18 maps
Bars run from the field low (69.7%) to high (75.0%); rows are ordered by value.